This has affected all characters I play, Feds, Klingons and Romulans (and would bet Jem'hadar too, if I had any) alike - but have been most recently on my Federation Cardassian "Phaeton Laurentis" - handle is @Jacob-Angelus. The bug can happen in any and all mission types, Story, TFO, Patrol... anything that involves space…
@strathkin Unfortunately, this is not an VFX issue - this bug report thread is about weapons completely refusing to fire as a game mechanic after Tac BOFF abilities are triggered (no damage, power drain, and yes, no graphics too). It's two separate issues, but it sure doesn't help that the VFX bug is happening at the same…
While I can't say for sure this is what is causing it, it does seem the bug happens when using your Tac BOFF abilities - anything that modifies the weapon's function, such as HY, TS, C:RF etc seems to trigger it on the respective weapon type. Just done a run through of one of the missions (both with and without BOFF…
Turrets and cannons are also affected, regardless of what slot they are in. The only weapons I've been able to get working are Experimentals and consoles (phaser PD for example)... so big bug they've introduced with the latest patches....
I come from an IT background in general (networking specifically), and while not strictly STO related, I would suggest using only one 'full program' antivirus - many of them attempt to use the same system resources, and have personally seen that it can cause conflicts, slowdowns and other erratic behaviour with other…