You could certainly see it as "one humanities first test at travelling in the Warp" though nothing explicit is mentioned in the movie itself and this is the first time I've heard anyone saying the resemblance was intentional and not just drawing on similar themes.
As long I've been playing WH40k the warp has been the realm of Chaos and never really been anything else, though it was more calm before the birth of Slaanesh but the realms of Khorne, Nurgle and Tzeench did exist prior to that, well given the nature of warp as it in current lore the Realms of the Chaos gods (all 4 of…
Honestly only time I recall torps acting any different then in TNG was the few times they've been retrofitted with tracking tech, while TOS was vague (though it could just be that they didn't have time to explain) what we saw on-screen wasn't that different from TNG.
More importantly the fact the alert status shift happens "off-screen" in missions suggests that it's not something they could easily do. besides when are we at our bridge during cases where any other condition then green would make sense?
depending on how the certain things like light probes or decals are programmed it could be a really big deal, I don't recall the alert status ever changing dynamically during missions so it could be something STO currently can't do as swapping alert status would mean making a new interior with said alert status active.
Obviously but amount of support Paramount/CBS has given to STO suggests they consider it an important thing and while there might not be literally a negative repercussions, it might make Paramount second guess giving Embracer any Trek contracts in the future.
Strange New Worlds seems to use red for the Big E, I dunno about what color they use for other UFP ships as I've seen only 1 episode in full (the Paramount UK Youtube channel had the season 2 episode 1 for free).
Yeah I think the Assimilators move like normal ships while cubes and few other large ships are programmed to not tumble when they die, that said I do agree it looks kind of silly on the Assimilators and they should belong to the ship group that don't tumble then they die.
If you know for sure you're gonna use the Carrier for "endgame" such as it is in STO, I'd say small craft boosting traits and gear should be priority other then that I don't see anything that's that important to get you can do most of STO with pretty poor build as long as you got basics correct.
The thing is that way STO ships are rendered a "true" glow would be very hard(if not impossible) to do so it's a case of the glow color not matching the skin.
True with emphasis on the politely asking part, as in ask not demand. We should remember that devs have access to data we can only speculate on, to assume the current restrictions are because the devs don't want us to have fun is arrogant at best of times.
Yeah while it's not impossible that Embracer would close Cryptic they'd have to weight that option against possibly angering/upsetting Paramount and anyway loosing a major licence, so I don't think that's likely soon, that said I could see things like the 3D printing of ships getting cut (in fact I think the financial…
Now apart from looks and few edge cases (where you would want to be able to take damage from some hazards but not all), I don't really see why you'd need rebreathers as EV suits do everything they do and more.
There's plenty of ways one could do "low stakes mission or missions", we just need to make enough noise to get Cryptic get that there's demand for ones.
That said you can change course in Hyperspace, they did exactly that in Episode 1 trying to go to Corusant first but switching to Tatooine when they found out that due to leaky fuel tank they couldn't make it to Corusant. That scene and others suggest that regular hyperdrive fuel isn't that explosive seeing as people…
I guessing ships that are above the player scale are coded differently when it comes to their destruction. I suspect other similar sized vessels like the dreadnought type Voth ships would behave the same way. In essence I suspect the "explosively break apart" is hard coded into that style of ships and is far as far coding…
Personally I'd have a "season" of unconnected episode which had the theme of being small stakes either because they were very local or because they involved dealing with things like space pirates who had been very good at avoiding capture and Starfleet/KDF/RRN/Dominion called on their best (aka us) to deal with to send a…
Yeah we're starting to get a degree of scope exhaustion and a good lower stakes storyline could be used to "reset" the stakes so that every story doesn't have to have multi-verse end level of stakes attached to it.
Yeah I agree, sure bugs and things that affect all players should be fixed ASAP but changes that are just "so this will be better DPS benchmark TFO" should be at best a very low priority for devs and if there's a conflict between "better map for general population" and "better map for DPS benchmark" the gen pop changes…
Stacking consoles being the best be all end all solution implies there's 1 specific "objectively best" way of playing STO, stacking locators doesn't help my AoY toon that much as she's exotic damage focused and IIRC there's no locator for exotic damage. Sure you get crit hit but in the end it doesn't help EPG build as much…
It should be noted that 15 was considered "adult" for certain things in the past IRL, so one shouldn't consider the "18+ for military service" as hard and fast rule and it could simply be a cultural difference for Alexander to start his service in the KDF earlier and while 35 is indeed low for an Admiral during peace time…
That or have it be so that you got 39 "respawns" and you're scored based on how much damage you were able to inflict before running out, with the Cube having massive regen, possibly combined with subsystems you disable for extra points when Cube hits it's regen cycle. And if you're wonding why 39, it was the amount of…