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  • I guess they just love getting things done only on Tuesdays ;)
  • Also I'm pretty sure Star Trek is still essentially owned by Paramount, I've yet to hear of anything about Paramount Global selling the Star Trek IP from any reliable source.
  • Well Microsoft doesn't own Cryptic (or to my knowledge NVidia) so there's not really that much they could do to mess with your graphics (messing with the graphics drivers would be a way to get their business partners for X-box so pissed off they'd end that relationship and that's not something Microsoft wouldn't want)
  • Honestly Picard's accent is really simple when you remember that accents aren't something you're born with but are learned, it could be as simple as the town Picard is from had a Teacher in English Language who spoke with an RP accent and kids got it from there and the fact they speak English among themselves is a…
  • I think Scimitar is pretty much only ship with confirmed 40+ hardpoints (unless you count each segment on a phaser strip as in separate hardpoint) I mean the Connie refit has only 20-23 depending if you assume there's a rear torp(s) and if that thing under the shuttlebay is a weapon hardpoint (12 in the saucer, 2 in the…
  • I typically have 2-3 character I'll actively play and that roster rotates based on my moods.
  • You mean the ventral arrays I just mentioned, while the ones of the Connie have never shown firing there's 2-4 of at bottom at engineering hull and 2 at the aft around the Shuttlebay (you can even see those in ST1 when they fly around the Enterprise in the drydock) which are the ones Phoenix mentioned. I'm well aware of…
  • Like this? there is Hard points on the Ventral side of the Engineering hull but the saucer hardpoints are very much blocked by said engineering hull
  • Considering based on the Lakota vs. Defiant fight the limit for the traverse on the turrets is "can't shoot thru the hull of the ship the turret is mounted on" calling them "limited traverse" is unfair as that rail system would have the same limit. Largest gap in the firing arcs would be caused by the Main Deflector even…
  • Dunno about a 2409 shuttle but it's canon that a prime Connie could take out a mirror NX with 2 salvos.
  • Not probably with the Scimitar, it would crash the game, the devs tried it and it did crash the development build they had it on. Also there's a matter that most 24th century or newer startfleet ships would have fluid number of hard points due strips counting as anything from 1 to as many as they have segments (and yes…
  • While it's past Christmas time now something I'd love to see added (though it might be too much to implement) is that when you dock in ESD it'll show your ship flying in as long as it's not too big so it wouldn't fit thru the doors.
  • It shares the skeleton with the Sovereign class IIRC so can be kitbashed with them.
  • Treaty of Algeron wouldn't matter for STO anyway as it seems to have suspended or nullified after the Romulan Star Empire effectively speaking died (It's still technically there I think but it's so insignificant we don't even know whose in charge there).
  • I mean we already have an NPC ship that masks itself as other ships, I could see the Incursion's holo systems working like a specialized cloak where you disguise yourself as another vessel and then NPCs act like you were that vessel until you attack them, possibly even so that you seem "to be" that ship even after you…
  • Yeah I did a quick check too and unless for what ever reason you want to run the quad cannons in predominantly beam build I'd say it's not really worth it to replace the fully upgraded ones (and even then it would have be beam overload based build as the quad cannons don't benefit from "fire at will").
  • Well Star Trek ships are already pretty light when it comes to crew numbers, for example the WWII era Essex class aircraft carrier had a crew of little over 2600 people on ship of 270 meters in length. where has the GCS is around 650 meters or so and has typical complement of 1000 including families (it's also wider and…
  • Midnight's Edge posts so much BS lies that if he said in a video that today is the 27th of December 2024 I'd ask for a second opinion (oh and just for future reference it was 27th of December 2024 when I posted this). People really need to check their sources much better instead of just jumping for the first one that…
  • The funny thing about that Reman district is that it's an actual 3D object and quite detailed from something you can barely see (it was available in the Foundry to place in maps). But that's why I suggested they'd separate some sections so you need to cross a bridge or something similar to get to them so you could show…
  • There's always gonna be a limit anyway due to network space, Cryptic and now DECA will need to keep everyone of your characters on their servers all the time (that's why you don't loose your characters if you have to uninstall) and there's thousands of players. Lets for a sake of argument say there's exactly thousand…
  • This is the first time I remember hearing Romulans having Ring style drives I can't remember a single Romulan ship that didn't have traditional nacelles.
  • If you told us how you failed we might be able to help do it the next time. Just saying you failed won't allow as to help you. It's not that hard so unless your system is too laggy to do there has to be something you're doing wrong and thus failing, I used to fail it nearly constantly as I did it the wrong way but now I do…
  • Not mention said hex pattern is really common in forcefield visuals outside of Trek too.
  • Honestly it wouldn't surprise me at all that many of the old assets not used in-game are still there in the database. I mean back when Foundry was still a thing we had access to the pre-remake asset for the ESD IIRC.
  • Mostly likely, it just seems odd that full telepaths seem weaker then limited ones (+2 % expose chance doesn't seem all that powerful). EDIT:It was expose not exploit, my bad.
  • I'm just surprised full on Telepathy doesn't have that flank protection aspect.
  • These are the psionic traits my main has, she's alien gen and these are suppose to be natural to her.
  • I think you could maybe do so that the more passive psionic things by making like like giving your character a change to avoid an attack (they dodge it before it happens as they react to intent to attack and not the actual attack). That said I wouldn't mind more psionic damage abilities though.
  • This forum is not by any stretch on the imagination the sole source of information for the players and the thing with FCT is that pretty much every time it's same arguments put forth so rather then keep repeating the same explanation over and over the devs instead created a place where those explanations are housed so they…
  • I know what it's suppose to be, what I'm saying is that it doesn't feel like gated part of larger settlement, it feels it is everything there is. Besides we've seen the great hall before in trek and and it's never been as boxed in as it's in STO. What I'd suggest would to have their be few places where you can see the…