> @risian4 said: > This is a PvE-game and in 90% of its content, the goal is to destroy things. So each career should be able to do that. If that means PvP is suffering, then so be it, it's not relevant for the majority of the content and players. How many people play star trek online on PS4 and XBox at that moment? Zero…
split up the abilities into PvE and PvP. Temporal abilities in PvE have the same debuffs like now. Temporal abilities in PvP should get a big nerf. Everyone is happy. Kinetic resistance = physical resistance. That would be better. The debuff and the demage of the temporal abilities are to strong for PvP. Without Zahl-Trait…