Having slept on the idea in my previous post, I think a better way would be for the story to be about the player, not the colony. Like having the player explore a region of space that was surveyed during the early days of the Fed?KE/RSE but due to time/money/conflict was not fully explored or colonized. That could…
What if you use the storytelling to introduce us to the colony? Let's say Cryptic comes up with 10-12 story lines about how the planet is discovered. A behind the scenes roll determines which story you will experience. The story would basically walk you through discovering the system, gathering info (a la "The Search for…
I like your idea. I see your wall of text and raise one of my own. :wink: You see it going something like this: 1) Player hits level 30. Communication from [faction leadership], "We want you to examine some systems in [random exploration area] and report back your findings." Button "Long Range Scan" pops up on screen when…