Ship builds are intrinsically bound to BOFFs, DOFFs, and Power Tray binds. I love the idea that we can have ship builds swappable but this is equipment level only. The real power behind using this kind of functionality is to be able to have a larger DOFF and BOFF pool so you can hot-swap abilities with the build type…
Wholeheartedly agree with wilkinson7. Thanks for the support on this. There are so many things that can be done. Hell, reduce the glossiness on character equipment would be a great start. All of the props on Star Trek were pretty much matted metal (in theory not actuality of course). The ships need a serious texture…
I understand that getting around the planets may take longer but that seems more like a game design problem that the team at Cryptic needs to sort out. The realism helps with the overall experience and shows a bit more respect for the style of MMO. And frankly those missions where you go around an entire planet to…
Haha, well it is an internal Fleet magazine for the most part so you'd have to join. Content in the mag varies each month but it's almost always very useful and insightful stuff about the game, foundry missions, ship builds, team spotlights, etc. On occasion we get to do awesome stuff like interview people like dStahl.