I've noticed this too. It seems like my KDF recruit is considered to be in combat so long as any team member is in combat. It's easy to see in Azure Nebula Rescue where the team can be spread out. It's also very annoying in Azure Nebula Rescue since that's a TFO where full impulse is essential.
I've found that spheres have always been harder/taken longer to kill than cubes. If the gap is even wider now, that's just ridiculous. For some strange reason, a lot of NPC "battleships" are inferior to NPC "cruisers".
My perspective is as a tanky cruiser flyer who have only tried Advanced: The decision to make things more "difficult" by radically increasing enemy durability is a mistake. Coupled with time-sensitive objectives, this only places more emphasis on the DPS side. I have not noticed enemies hitting particularly harder (i.e.…
Complete adaption, and the need for remodulators, should go away. For simplicity, I'd just give Borg units (ground AND space) something like elite fleet shields (more effective versions?) So Borg will still adapt, just not completely, and it will still be noticeable. Anti-Borg weapons would have a chance to remove Borg res…
Assault is another action that is easy if you know what to do, but still isn't worth it given the time needed. The key is to concentrate on one lane at a time. Split into two groups: group one escorts the command ship, group two heads to the rift and blockades it. Having group two at the rift intercepting and aggroing…