If it is indeed on-demand patching - then that's an issue - they would have to roll out a server patch that redirects the request for on-demand patching to another server. (If they don't do this already). Since I am fine in low population zones, I don't think this is network traffic related, it could be as mentioned before…
Make sure those patches are in the pre-startup patch instead. Also I understand database updates being an issue, I've dealt with that before - it makes some sense. This obviously isn't network traffic related but there is a cascading bottleneck somewhere, and these things can be alleviated by "medication" - like biological…
If they actually took the time to tune the server instances and paid attention to tcp queueing and mbufs - they wouldn;t have this lag, if they had clusters that actually distributed load instead of loading people into one instance and starting another, they would fix this problem, if they actually paid a devops and…
Also my interest is pretty academic actually... I am working on stories of Gaming as a Sport... for a fairly popular online outlet, and it seems to me that anything referred to as a "League" is at the very least, in the fledgling stages of becoming sport in a way ... but its hard for me, I guess because I play the game…
Yeah, I guess my confusion is what the DPS leagues are measuring. Good teamplay will obviously result in higher DPS for some (especially Tacs), sometimes science (PartGen AoE builds come to mind) - but it seems to me, that while yes, build comes into play, a high number on ISA also says as much about the support players as…
Also, I'm not really interested in terms of the DPS channel, (I could care less if I am part of some elite club, I've been a member of a lot of elite clubs... it's not really worth it), but I am interested in terms of consistently benchmarking and tuning builds, as well as competing against myself for better times, better…
OK, now that I think about it SB234 isn't going to measure science/AOE DPS. Back to Japori or one of the other Tau Dewa patrols, only because the "team"makeup isn;t going to change. I think that Infected is Great for measuring team output, for example.... we now have ISA with my fleetmates down to 7 minutes, like we used…
SB234 Might actually be better... While I agree that teamplay is important, if you are talking about who's got the bigger whip (DPS), you can't base that on teamplay... now, if you did team DPS numbers, and compete that way, it makes sense, otherwise, you can't base individual numbers on team performance unless you are…
So I have been looking at the statistics, and running Infected Space is not the way to get a "true" DPS number... First of all, you have to eliminate other players. There is too much variation introducing Debuffs from other players, buffs from other players, etc. Your DPS can change drastically (I have logs from the last…