test content
What is the Arc Client?
Install Arc

seraphantilles Arc User

Reactions

Comments

  • Sad that STO is still just a sad game about maxing out your DPS in these lame missions that you repeat over and over and over. Ugh. This game should be about Star Trek, which is about exploring the heavens. Going where no man has gone before. I was hoping they'd do something like No Man's Sky with this game, with thousands…
  • I'm a Mac guy who's been playing STO since the initial beta. I've used various Wine ports of STO over the years, and while the performance was never nearly as smooth running the game in Bootcamp, if I just wanted to get on and do my DOFFing it was fine. However I have just gotten to the point where I am not willing to…
  • It's a huge pain to try to retrieve items from ships using the switch ship feature. If you have not previously equipped an item and can't remember which one it was on, you still have to sit there and switch between each, with a 1-minute cooldown of course, to find the item. That is a big pain in constructing a new loadout.…
  • No, the "Ship Inventory" is supposed to be global, just like the regular inventory. Think of it as an extra tab of your regular inventory where Ship stuff goes. Wrong, my idea does not require a special retrieval method. BTW Loadouts in general were my idea. The "Ship Inventory" was part of it (the only part they left out…
  • The "Ship Inventory" idea is better than what you said. Using your other ships as storage by default is bad, because it will put some items into a place that you can't retrieve them without being at a ship selection screen. So if you want to access items to swap out stuff on your ship during a mission or PVP match, and…
  • The problem with your idea here is that, if the loadout stored the item, then you would not be able to (for example) have the Red Matter Capacitor in every one of your loadouts. It would only be able to go into just the one loadout where it's currently stored. See, my original idea for the loadouts allows you to have the…
  • Thank you for implementing my idea from this post I made 1.5 years ago. It looks like you did it exactly like I asked... :D I don't charge for my good suggestions, but if you feel like throwing a bug ship my way I would appreciate it :D I only opened a bajillion lock boxes and didn't get one. PS -- You even put in the…
  • If only we put as much effort into communicating with our politicians to fix our country as we did to communicating with game developers to fix our games.
  • Thanks Cryptic for implementing my ship load-outs suggestion. You can put the bugship in my account now thanks :D
  • Right there with you, Toval :P But then, I *am* 13. So it was fate!! ahem... I do kinda feel shafted because it said "once per day", and frankly, on the last day (May 2) I will not be allowed to do it because I did my one on April 30th too late in the evening due to being stuck at work for a stupid "mandatory training."…
  • I got my 12th shard on April 30th at 11:58 PM. The event says I get to do one per day. I based my timing on what it says in the event (once per day ... ending on May 2). Therefore I should be able to do another shard tomorrow, and lastly, one on May 2 before the event ends. That would be consistent with the "once per day"…
  • Well, I'm not really saying they should add DHC in this game to all cruisers. But they should have configurable side-firing slots for certain weapons. Maybe for balance it has to be only one or two slots available for this? But I don't think it would be unbalancing to let cruisers have single cannons on a side, since…
  • I hear what you guys are saying, I read all the above posts. But you are not really addressing the main point of my suggestion, which would be to let ANY cruiser set ANY of its slots as being either front/rear facing or left/right facing. The point is that it's stupid that Starfleet would make ANY cruiser-type ship where…
  • Hmm I'll hop on Tribble and check it out. I routinely use the Oddy pets (Aquarius escort and Saucer, alternatingly due to their cool down). I haven't seen the Aquarius to do much damage but it could at least pull off a phaser proc. I feel like I've seen the saucer cast a tractor beam once but maybe it was my imagination.…
  • This is a lot of good points but not really relevant to the discussion. All I'm saying is increase the cooldown on AA or make it easier to kill with a torp. It is what it is...
  • I'm normally very anti-nerd, let me start with that. But I am a proponent of balance, and having a faction-specific thing like this is very unbalanced. And you say they are vulnerable but they have quite a bit of hull to them. Read my post above -- it shouldn't take more than a single torp to kill them. Also I don't think…
  • You say "easily destroyed by torpedoes" but the fact is, it's not easily destroyed by torpedoes. With a High Yield 2, even with a critical hit, I was not destroying this stationary target. Running FAW 3 with DEM 3 I was not really harming it. Granted I'm not specced into torpedoes, but still, I just think it has way too…
  • Just curious where do the provisions get stored? How does it know to use your fleet's provisions?
  • Wait so you're *complaining* about an MMO in which you have to massively grind and/or pay out the nose to get the best items in the game? Really'/?s They're all like that.
  • Oh they have small fleets? That's quaint. You know, you could apply for the 12th Fleet, which is the large fleet with the small fleet feel... :D
  • Also: I did try placing an invisible object with an "Interact" objective in the storyline between individual dialogs and that is really terrible as a solution, because the player has to click the "Interact" button in the middle of the screen. This breaks the continuity of dialog and is generally a bad work-around compared…
  • Dialogs on the storyline do not get "Objective Complete" triggers. You can put the dialog on the storyline but it does not show up in the triggers. EDIT: I did discover that "Dialog With Contact" can be used successfully for this on the Storyline. You still have to use a clone of the NPC but it lets you use the storyline.…
  • Story dialog pop-ups and their series of prompts cannot be used as triggers for NPC visibility on the map. Therefore they are useless for what I am doing. What I am doing is, I have a ship that decloaks during the dialog. One of the dialog prompts triggers the NPC visibility and it plays the decloak animation. Then…
  • This also works for ships. You can have a ship decloak, then replace it with an exact same ship, which then warps out, after a specific dialog.
  • This is simply wrong. You are totally misinterpreting this on many levels. First of all, your statement assumes the NPCs are all using small-arc weapons like torps, cannons, or DBBs. Frankly most NPCs use beam arrays, mines, warp plasma, turrets, carrier-spam, and sci-spam that can already hit an enemy that is directly…
  • AMEN TO EVERYTHING YOU JUST WROTE HERE. This is EXACTLY correct, and thank you for being part of the choir. Maybe after enough years of asking they'll finally do the right thing with this. Again I want to reiterate that I'm only asking for 3D flight as an optional feature. Is there really anyone among the devs or players…
  • YOU'RE DAMN STRAIGHT it's a load of bunk. I'm just going to quote from Wrath of Khan: Spock: "He's intelligent, but not experienced. His pattern indicates two-dimensional thinking." Kirk: "Full stop." Sulu: "Full stop sir." Kirk: "Z minus ten thousand meters. Standby photon torpedoes." What ensued was one of the greatest…
  • Well predictable responses came from all the naysayers, who have all now moved onto naysaying whatever is left to naysay now that they thing they naysaid has proven its anti-nay field was able to withstand the nayionic torpedoes. Of course now it's, "Yes but the Romulan faction will suck/won't get enough dev…
  • To you I say: LOL!
  • Star Trek Online Server Outage: Into Darkness