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  • I see that my thread has been merged with this one. I apologize for starting off my thread in a way which made it look as though switching ships was my real concern. I was trying to get around to some comments on EEPH recent post (and its inadequacies) in as kind and constructive of a way as possible. I can see that I made…
  • The issue (since correctly identifying the most important issue at any given juncture seems to be one of your great weaknesses) is not one of needing more communication, but better communication. You failed to answer the biggest question... Did you learn anything from your PR failures last time and what can you do to…
  • Well, I know that EEPH mentioned swapping in sector space recently. Good points about switching ships if you tend to have different builds on different ships and jump between different types of content frequently. I do hope that for the sake of immersion/lore they, if they do implement this, they will provide an animation…
  • Is there anyone whose No. 1 request for this game is the ability to hot swap ships in sector space? Leave it to Cryptic to once again scrape the bottom of the barrel for ways to waste development time/resources fixing things that aren't broken, have nothing to do with respecting lore and negatively impact immersion. Am I…
  • Because there are better things they could spend resources negotiating for. Like more cannon music. :D One of the things I love about the original STO opening scene is how well it clarified that STO is not the JJ universe. I hope it stays that way.:cool:
  • The graphic artists who worked on the Kelvin in Star Trek (2009) did a great job. It looks beautiful on screen, but here is why I'm glad that it's not in STO. These are the Unofficial (Federation) Starship Design rules "as told to (Andrew Probert, head of the design team for the Enterprise in ST:TMP and primary designer of…