It seems like the: - Starfleet T6 has more shields / turn rate / inertia - Klingon T6 has more hull but less shields / turn rate / inertia - Romulan T6 only has less shields / turn rate / inertia Shouldnt the Romulan T6 version either have: - more shields / turn rate / inertia and be like the Starfleet version - more hull…
It seems like the: - Starfleet T6 has more shields / turn rate / inertia - Klingon T6 has more hull but less shields / turn rate / inertia - Romulan T6 only has less shields / turn rate / inertia Shouldnt the Romulan T6 version either have: - more shields / turn rate / inertia and be like the Starfleet version - more hull…
Or: 1. AUX Phaser Dual Heavy Cannons are bound to character! 2. Starfleet players can switch all their >bound to character< AUX weapons from their T5 Vesta to the T6 version! 3. Klingon / Romulan players cannot do this as there is no T5 Vesta for them to get AUX weapons from. This leads to: 1. Starfleet players WITH full…
Dumbing my questions down: Does the Romulan T6 Vesta have AUX plasma dual heavy cannons pre-equipped? Does the Klingon T6 Vesta have AUX disruptor dual heavy cannons pre-equipped?
I didnt mean that the STARFLEET T6 ships were not able to equip the T5 AUX weapons from the Vesta. Rather that the STARFLEET and KLINGON and ROMULAN T6 ship each have the same AUX weapons pre-equipped like the Vesta, thereby from now on allowing KLINGON and ROMULAN players to have access to disruptor / plasma versions of…
I can confirm the bug is still present from since October 2016. The Bug > Faeht windows are tied to the Hull: - 'Faeht (Alpha)' hull always has window '1' - 'Faeht Beta' hull always has window '2' - 'Faeht Gamma' hull always has window '3' - selecting a different hull either under 'Basics' or 'Advanced' resets the current…
I can confirm it doesnt work for both the Multi-Vector-Assault-Mode and the Saucer Seperation. Activating the Sheshars Assault Craft ability allows for the same ability to be clicked again during the seperation process. The MVAM / Saucer Separation does not allow for the second click during the separation process :(
I have found a solution to somehow get rid of this bug. I use it, but please notice that this might be seen as an exploit as well: When clicking on the seperation ability, whatever seperation ability it is, the ship performs a few second long seperation. During the seperation process you have to quickly click on the same…