The classic trinity hasn't held up well in this game but if you like a more "support" focused roll sci is your best bet for happiness. If you want to try out the other two I'd recommend tactical(the golden child that is favored above all others by the games mechanics) then engineer(PVE easy mode and the least potent but…
Please correct me if I'm wrong but aren't the Tac captain abilities the actual source of the problem? Edit to elaborate: Rather than nerf the skill tree or change how TBR is affected by skills why not just remove AP:Alpha and GDF's ability to affect Sci and engineering Boff powers? As much as I like buffing GW will…
1) Very true, I fear a sci officer in PVP more than a tac and an engineer is actually a decent healer thanks to it's incredible damage resistance. A well timed Sub-Nuke has killed me more often than AP: alpha. 2)This is sadly true, the console abilities aren't powerful enough(I blame the recharge timers and lack of pet…
I've had similar problems. Resetting my in-game graphics options back to default before loading the troublesome mission was the advice from my fleet leader and it worked.
This isn't an easy set of questions. Yes the ody is worth owning but if you don't like the base one there's no reason to expect you to like the others any more. As for the Ody versus the Vesta its all pretty conditional. They seem pretty balanced to me given the differences between the two ships but will shine in totally…
Step one to helping a build, honesty. Engineering team sucks and is not a good power to have on your tray. It's better to have Emergency power to shields for the shield heal, damage resist buff and shield regeneration buff. Engineering team is only good for fixing subsystem disables, TRIBBLE up your Tac Team rotation and…
Adv Danubes are the best pet Feds get and are probably the second or third best pet in the game. Adv peregrines are the second best Fed pet and have to be spammed to get the most effect out of their quantum torpedoes.
When did TBR actually push into broken damage levels? It's been a long time staple in my cruiser/carrier builds to keep escorts at 5 km or more and kill annoying pets/mines. Semi-off topic question for those who are more familiar with this power, can it crit? I heard zone chat complaints of TBR crits dealing over 30K…
I think the Omega shield is kind of lack luster compared to the MACO and KHG options so it would be Omega engine(fastest in game according to some) and Omega deflector (highest damage lowest toughness deflector) if I wanted the tetryon glider. That said my experience with tetryon glider has indicated it's not worth using.…
I've never heard someone suggest an engineering style pet but I can't help but admit it sounds like the Feds. A pet with EPTS, Engineering team and Extend shields 1 could be pretty decent. I don't know what kind of offesive powers would make sense besides beam overload or AP:Beta.
The DEM bonus damage itself is negligible, the massive weapon drain resist from the Doff keeping DHC weapon power within spitting distance of 125 is a pretty big issue on the balance side. It turns DEM into a pretty good DPS boost on the practical side. Off Topic: is anyone else getting Malware warnings from the wiki site?
That does sound like an awesome support pet. On the list of possible offensive powers scramble sensors is VERY buggy and would make PVP hellish, SubNuke would be far too powerful.
It is sad but what can you realistically expect? STO has a strong IP and is one of the few MMO's in the "space ship warfare" genre but how long can those things support a game that has an unfinished fraction and severe PVP/PVE balance issues? Three years is far longer than I would have ever thought possible and I'm glad…
LoL. Careful what you say or the Subnuke pet could be on its way, on the bright side the klink's would never ***** about runabouts again. I was just saying that the heals/buffs that would be equivalent to tricobalt devices would have to be well over the top. More in line with the sci captain abilities than the current BOFF…
I don't care for tachyon beam and think beam overload would be a better choice there but the rest of that looks pretty solid. The problem with balance in this argument is the KDF advanced frigates launch tricobalt mines and high yield devices. While the DPS is TRIBBLE on them the spike and AOE damage of four frigates is…
I've supported the idea of Aquarius (reskined bird of prey pet) and Oberth(Sci focused pet equivalent to Kar'Fi Freighter) for a while now. Most people I've talked to say they are against this idea and pets in general. Personally I think it's because a fair chunk of the player base doesn't want Fed's to have pets with…
While insulting to engineers the NI doff has nothing on the SN Doff. The NI doff is only triggered by one of the least popular abilities in the game and has a long cooldown to deal with where as the SN doff is pathetically easy to have on a ship and is far more likely to result in a kill when it procs. I'm waiting for the…
Quoted for truth. I'd get rid of AP: Delta for T:spread 2 then pick up T:High Yeild 1 in that ensign slot. That'll give you some good AOE and single target potential without specializing in either one. IF you're going to PVP at all get rid of AP:Beta for AP: omega. Having two omega's will greatly increase your…
Disruptors are better for PVE play if that matters to you. That said I'm a big fan of both, spiral wave disruptors are the best weapons ever placed on a support ship and I was ready to kit out every cruiser I ever owned in the things before I found out about the "galor only" clause to the dil-store. One thing you need to…
Because the old myth of "everyone's at resist cap all of the time anyway" is exactly that, a myth. Subnuke will strip the buffs off the toughest of pvpers and anyone can make a mistake in their defensive power cycling. Using plasma is like giving someone a free 20% resist whenever they're debuffed or TRIBBLE up, why be…
Having flew both sides it seems like klinks have an advantage in PVP. Their carriers, carrier pets, cruisers and B.o.P's are more potent as a general rule damage wise. Fed's have some of the nicest ships in the game but with the exception of Raptors vs. escorts it feels like the klinks have the highest utility on each ship…
For a debuffer/healer the atrox is probably the best sci ship. You'll have a hard time getting that front 90 on target but that's what tractor beams are for. Just get the Doff's to help maximize tac team 1 and fill your engineering slots with self heals: EPTS1, RSP1, Aux2Str2 then it should work well. I don't know what…
4 space and 4 ground sounds nice to my ears but 2 space and 2 ground would just be a pointless bit of aggravation. Everyone would just take the only two space skills that are noticeable. That said, ground traits are more powerful than space traits but ground combat isn't a big focus for your average STO player. If it was…
...that's no small order and I wouldn't really recommend it. That said if you're going down that road a generic load out of 3x borg,1x Maco, 6xbeam array, 1xwide angle torpedo, 1x Dual Beam bank and the following skills should work well. Tac1: TT:1,T:spread2, AP: Omega1 Tac2: TT:1,T:spread2, Tac3: B: overload 1 Eng1:…
For PVE using 3 piece borg, probably. For PVP not at all. In PVE I'd prefer Aux2Stru over RSP on a sci ship but's only because an Aux based heal and DR buff every 15 seconds really helps keep that weak hull healthy. For PVP I'd either be in an escort where RSP is much handier or a cruiser where having RSP and Aux2Str is…
Unless I'm misunderstanding. Max Leach bonus per sub system= +16 16*4=+64 total bonus to sub systems If a target has no resist than they also see -16 to all power levels. Even if you only assume -8 than that's still a very significant debuff. 8 power in every subsystem is pretty expensive in terms of skill points(39000 not…
Agreed, the torp system does need an overhaul. Quantum's could have an extra damage proc, photon's could have a recharge reduction proc and the rest could just get a 33% chance of their current special happening as a proc.
Hey, in personal order of preference and what classes to pair with it. http://www.stowiki.org/Hegh%27ta_Heavy_Bird-of-Prey (Tac/Engineer/Science) (Engineer's and BOP's have a rocky relationship but it works for some people) http://www.stowiki.org/Vo%27quv_Carrier (Engineer/Science)…