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What is the Arc Client?
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  • Dear god, no they won't! They won't be the mathematically-perfect .001% better Tier 6 ships, true, but this is NOT WoW! This ins't a progression raiding game! Your T5 will be just fine against everything in the new expansion. The T6 will be slightly better. Unless you are in the tiny, tiny group that PvPs, or that has to…
  • Alright, I say we take it one step further. All ships have a preset number of "banks" and "weapons" that are completely locked in placed and cannot be changed. All space battles are then 100% scripted scenes, just like the battles in Trek were. The battle starts, and we sit back with some snacks and watch the show. That…
  • Because the PvP faction of any MMO that isn't a purely PvP-driven game is always tiny. Any MMO that has been made that is primarily a PvE game, and has released stats for their percentages, the percent of PvPers is invariably less than 5% of the overall playerbase. Why? PvP isn't the primary drive of the game. The primary…
  • It was meant to be a minor plot point with the one Ocampa on Voyager, but otherwise they were the standard-issue Humans with Odd Rubber Prosthetics you see in Trek: meant to be seen once, maybe twice, then forgotten about. The implications of a race such as the Ocampa was never considered, because the writers never…
  • In all honesty it hasn't affected my play at all. Sure, I vendor trash most things now, but I was never a big farmer in the first place. I just play the game. I have a few pieces of a Rep gear, a few purples here and there, but I'm not overly concerned about having a bazillion EC because my boats do what I want them to.…
  • They nerfed EC values so that people would start vendor trashing more things, freeing up space on the Exchange for high-ticket items like lockbox items, and for the new crafted items. Effectively this removes non-lockbox or non-crafted gear from the economy by making them non-viable as a means of profit. Crafting starts…
  • I completely agree with the OP. So far STO is by far the most enjoyable F2P game I've ever played. No ship I've ever bought has suddenly fallen apart when a shiny new ship comes out. There's no content I haven't been locked out of because I don't have a mathematically-perfect A2B build. I have four 50's, and have four more…
  • I completely agree. The toxic attitude of players the last few days has been amazing to me. It doesn't surprise me in the slightest the devs saying they are ignoring the players and the forums with as much whining and gnashing of teeth over their ships being .001% less efficient being "obsolete", among other things.
  • Having read through this thoroughly, the practical upshot of this is that it would utterly destroy PvP save for a tiny, select group of PvPers with already-maxed gear. Those without would always lose, and have their equipment destroyed. Those that always win would suffer nothing, and continue to dominate. Thus people would…
  • http://en.memory-alpha.org/wiki/Mirror_universe is a good reference. To quote for the Trek RPG manual about the mirror universe (non-canon, I know, but accurately relfects what's been shown), "There is nothing and no one that can stand against the application of sufficient skill, determination, and treachery. Sooner or…
  • I'm of the opinion the EC nerf was timed to lower prices of dropped gear to the point they aren't worth putting up on the exchange at all, thus opening the market for all the new crafters to step in a fill that need on the exchange. More people making EC from crafting means more people crafting, which means more people…
  • A large part of the issue is trying to make a consistent, persistent plot and continuity where one did not previously exist, and having to deal with the implications of what has come before. If you look at the history of Trek, it started as an episodic "wagon train in space", where there were a few fixed canon points, but…
  • Since IMO (as with all things) the new R&D system is an attempt to get Dil, and thus Zen purchases to get Dil, from players, it would serve no purpose financially to give anyone a boost. The quicker you max out a skill, the less time you'll be working on R&D, and thus less time potentially smacking the FINISH NOW button or…
  • The problem is the Locust Effect, a term Blizzard's devs coined. The Locust Effect is spending 6-9 months working on new end-game content, releasing it, and then all the end-game players consume it within 2-3 weeks and start clamoring for more. It isn't a viable development strategy to cater to /just/ the end-game players,…
  • While on the surface it sounds like a great idea, I doubt it would be implemented. It would require dedicated Dev resource and time to design and and implement, for a relatively small portion of the playerbase. Said playerbase would want the rewards of this new Rep to be comparable to existing Rep grinds as an alternative…
  • It sounds like another example of the Locust Effect, a term used by That Other MMO's developers to describe the clamor of end-game players that feel all development should revolve around providing nothing but more end-game content. The devs spend 6-9 months or longer making said content, only to have said players consume…
  • I don't know about harder, but it did get a slight boost. Previously only nanite spheres and probes would start rolling out. Now they have a normal sphere with them. That only used to happen when on Elite, at least on every Conduit I ever went on. A minor annoyance to be sure, but it changed nanite patrol from "sit, wait,…
  • It's been my observation regarding ground events is that people flat-out avoid them, for one simple reason; on the ground you don't have your uber Zen Store god ship. You have a kit (just like everyone else), a handful of Ground Skills (which everyone else of your class has) and maybe a blue or purple ground weapon, which…
  • Weird. Fed side my science vessel with 125 Aux is regularly calling up a pair of Typhoons and/or Sovereigns, and a single heavy escort.
  • To paraphrase Michio Kaku, any civilization that has advanced to the point of intelligence is most likely a predatory one, due to the drives to compete and advance being a predatory species would inspire. Thus, if they show up at our door, they're probably not going to be friendly. Also, if they have the technology to…
  • The major stumbling block I've run into with using voice is the player's voice not matching up with the character. You are RP-ing with a female Vulcan, whose player speaks with a deep male New Jersey accent... it kinda throws off immersion. Not to mention once you hear a player's voice, that's what you hear in your head…
  • Captain One-Who-Questions (alien), Science: U.S.S. Dian Fossey, providing your Gravity Well needs in style. All vessels have been named after notable female scientists. Shuttle name: Oh'Shora (homeworld of her species) Captain Defends-Like-Stone (same alien species as above), Tactical: U.S.S. Hyppolyta. I shoot, things…
  • Hrm. I used the keybind listed in the guide, but nothing happens after I load it. I have the powers listed in Tray 7, but still nada. All smacking Space does is fire all beam weapons like usual. Help? EDIT: Nevermind. I had to reload the text file twice for some reason.
  • What I find odd is they have an Engineering area, a Sickbay area... but no Security area. And a transporter room that makes the one on the Defiant look positively roomy! It's basically a closet with a transporter pad crammed in it! Areas I'd love to see on your ship: Shuttle bay, Astrometrics, Jeffries Tubes in Engineering…