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What is the Arc Client?
Install Arc

raly95 Arc User

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  • That really disappoints; speaking only of my personal preference, I have always thought that the federation 'standard' phasers all start to look clunky and obnoxious after the mark 1 variants. I would love to have a Mk12 phaser rifle that looks like the mark 1 that you get in the tutorial. No big glowy holograms, no overly…
  • Well, can't say what it would do in PvP, as I don't; but my bizarre hybrid ship setup does manage to typically get 2nd place or so in fleet actions and doesn't blow up in elite STFs. Gold Medal DPS Champion? no. But it does 'decent' enough. anyway I thought OP asked if anyone had tried the SCI Odyssey, just sharing what I…
  • I put something together for my engineer with the SCI focused Odyssey, just for fun. I use Eject Warp Plasma 3, and I slotted a SCI Boff in the universal LTCDR slot with charged particle burst 1 and feedback pulse 2 with the idea being that particle generators skill and consoles would boost all three. I also use the worker…
  • I use the Charol (sp?), basically the engineering heavy version with an Andorian Engineer character I made for the ship. I only use it for PvE, and went with x4 Andorian Dual Cannons along with x2 Andorian Turrets and the wing cannons that came with the ship. I also slotted the three consoles, which I know is not optimum,…
  • Couple of thoughts / suggestions I didn't see any bridge officer ability to break tractor beams. While evasive maneuvers can work, I like to fit either Polarize Hull (SCI) or Attack Pattern Omega (TAC) somewhere in the build. Borg use tractor beams like crazy in STFs, and a number of other NPCs have them too. The great…
  • I've been working on something similar with my TAC in a Defiant. I went with Quad Cannons, 1 Dual Cannon, 2 Turrets, the KCB and either x2 Photon or x2 Quantum torps in the front. My whole idea was guns to keep pressure on shields, and high refire rate on torps to keep as many in the air as possible to maximize chances of…
  • I've been trying to get a good torpedo boat build; I've tried sci ships, escorts, even a cruiser. While I can get a setup that gives a fairly consistent rate of fire (1 torp about every other second), the problem I keep running into is enemy ships closing range too quickly. What I mean is, from the initial approach, when…
  • Thanks much, appreciate the feedback! :) That was what I didn't know, the effect of PWO doffs versus launchers. So the cooldown reduction can only apply to 3 identical launchers? If so, then maybe three rapid reload launchers on autofire and a cluster torpedo up front and hotkeyed.... and that would leave another weapon…
  • I use the fleet Defiant, equipped with 2 advanced fleet photon torpedos quad cannons and a fleet dual phaser cannon in the back 2 advanced fleet phaser turrets kinetic cutting beam I'm still tweaking my loadout, but I go with x2 phaser relays and x2 photon detonation assy in my TAC console slots With x2 PWO doffs, I keep…