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pottsey5g Arc User

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  • Thanks, I was trying to remember the trait name for space Dodge. Its been something like 10 years since I ran my defence build. What I did was stack up all the defence items so even when stationary I had high evade and directed weapons would miss. Back then the Disco set was not out. I guess if you stack defence with the…
  • There are lots of ways to build around evade defence and dodge. Fore exmple stacking https://stowiki.net/wiki/Console_-_Engineering_-_Energy_Signature_Dampener consoles add defence. https://stowiki.net/wiki/Skill:_Defensive_Maneuvering has a list of items. As an Engineer you can also use that space trait that gives you…
  • Hi @baddmoonrizin a while back we talked about the odd chance of going in rooms. At the time you had the same problem as me with the spider room being the rarest room and the Alchemy room being more common when it should be the other way around. I have still not ended up in the spider room and still see the Alchemy room…
  • This has been broken since day 1. Any chance its going be fixed this year so we don't get the same path 99% of the time when its meant to be random?
  • It never was an issue. Most Jellyfish builds are low DPS and do less then hangar pet damage while also being stationary. There is no need to nerf the Jellyfish its already pretty weak.
  • Yes some of TFO’s have been lost because of the jelly doing practically nothing causing us to get no TFO rewards. Plus, as I explained before a 15min TFO turned into a 30+min TFO directly because a group of jellyfish couldn’t be bothered to take part. On a few rare times yes, I experienced a rage quitter due to multiple…
  • I am not incapable but clearly many of the Jellyfish players seem to be, so yes I am sure. For exmple in one recent run of Irratus I was clearing my objective point and clearing the hacking point in the middle and thinking why hasn’t this ended yet after 15min. Look over to see the Jelylfish players just sitting there…
  • Confirmed bug none of the Warbird Carriers can use Digital Construct drones. They got missed off the usable list which happens a lot of Frigates. Support Frigates once had the same bug.
  • There are lots of ways to play and more then 1 valid way to play. But there are also some ways to play which are seen as hurting other players and leeching like the AFK Jellyfish that never moves. Its a shame that some Jellyfish players give all the rest of them a bad name. An exmple being Irratus a TFO that can be a…
  • My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map. Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to…
  • If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work. That's why I prefer Carriers they do triple damage if not more and do…
  • As long as you’re not in intercept mode which usually people do not use. Pets will leave your side and from the top position cover the entire map and hit every single NPC which is why we park there. As for summons they always leave your side no matter what. From that position pets even cover the Chekov and do far more…
  • I sit there shooting the cube because its the most effective spot to be to for hangar pets and summons to hit the probes and spheres across the entire map.
  • One way to describe power creep is I not only do more damage with hangar pets today but I do around 300% more damage with pets only then my entire ship did years ago and pets are considered one of the weakest builds.
  • Its a pain on PC as well. We use "Needs of the Many" Bridge officer power or consoles like High Energy Network which you just trigger without targeting to boost all pets.
  • SAD overrides Pet firing modes. So, if you have pet with a rank 2 or 3 firing mode SAD downgrades it to rank 1. A good exmple are Droneships. I often see people using SAD with Droneships but SAD will reduce FAW3 and BO3 down to FAW1 making the Droneships lose around 30% DPS. That’s why I don’t use SAD on any of my high-end…
  • If you mean with as in both at the same time yes you can have SAD and cooperation triggered together. I prefer cooperation as it works with all pets while SAD is situational boosting some pets and nerfing other pets. The triggers for cooperation are different from the triggers for SAD. Due to the weird way it stack 1…
  • My best pet damage build is around 600k DPS from pets on pretty much any Warbird carrier with Frigate Droneships. My best Fighter build was I think around 425k DPS on the T6 Obelisk 3/3 Carrier without SAD. I might have had a few 500k runs but not sure where those combat logs are at that moment so let’s say 425k DPS. This…
  • The strongest Frigates lose damage with Coordinated Assault. If you remove CA and use Wingmate they outrank SAD builds. I don’t tend to use CA for anything as TE is stronger than CA or SAD. “. The Vanguard Carrier is more or less fine, it already has that third (fourth?) hangars worth of pets.” The Vanguard and support…
  • FDC's are classed as full Carriers but to answer the strongest pets in game which are Frigates don't work on any FDC's and many none FDC Carriers have better layouts for boosting pets and so do far more pet DPS. Take a Jupiter one of the strongest carriers in game or the new Obelisk both 3/3 Carriers both of which I can…
  • I don't agree with this. Carriers are not falling behind and do not need any more boosts. Its not fair on the devs to say Carriers haven't changed much when most Carriers are running around these days with 4+ bays worth of pets and tons of changes. The devs have done a fantastic job with Carriers both in terms of function…
  • My builds tend to destroy the ships before weapon range and often before being targeted. Its why I give a friendly warning to the active jellyfish players who setup near me. Based on this chat I don’t think we have a problem if we bumped into each other in a random TFO. We would work out positions in the starting timer. To…
  • Opposite for me. I would say 20% or 30% ish are active and 80% ish AFK out of the 100’s I have met. Last event one was sitting AFK not closing portals which made the event drag on ages. Then they never moved in the wrack a mole bit. Another time I called out I have the centre hacking point covered in the starting timer as…
  • Seems like it would cause more problems that it would solve. I don't like it as your taking away individuality from ships, breaking ship class rules and adding massive power creep.
  • As long as auto hangar bay launch doesn't conk out. A Hot pursuit Minelayer Carrier build can do the same job and do it better then a Jellyfish. Self healing is done by x3 Nurse Doffs and x2 Disco set works on pretty much any ship and if required extra human bridge officers although that's not really needed. My problem…
  • I wouldn't recommend that trait unless its a theme build. The Hive Defenses pets are very weak near useless damage, has a bad bug where they despawn and just don't do much. Its a shame as the idea behind the trait is good they just need a damage boost and the despawn bug fixing.
  • While I prefer the Vovin the Voth Rampart might fit your requirements although its not cheap.
  • It brings the ships to you as you gain aggro, causes pet to fly out that way and engage. All minor benefits but I guess still benefits.
  • Your right, I think duncanidaho11 got this one very wrong and there is nothing wrong with buying it if your a full Carrier pilot. I would say for most Carrier pilots it is very much FOMO. Not for everyone but it is best in slot for Carrier pet builds and makes the build for a lot of pet builds. Its just that good.