Thanks for the intel seats--was hoping intel wouldn't get thrown under the bus in favor of newer specializations (I struggle to get spec points, and intel's all I've got). :) Maybe one day we'll see ships with "universal" specialist seating, and then everyone can have it however they'd like. I think that'd be interesting.
I also applaud the decision to delay the release; not only does it give you a week to finish the bugs, it's nice to have a week "off" to work on whatever I want. I love the increased communication and of course the rewards are always nice. This sounds like a plan to me. :) I will be sure to play the episode once it's good…
That would certainly work temporarily, but I don't want to turn down something that that affects other sounds if this is the only problem. It would make more sense for them to fix it so that the sound scales with distance like it used to.
So you can only get the marks by playing the three queues? No patrols, no adventure zone, just three queues, over and over? I'd love to be wrong but that's what I got out of the blog. That's most disappointing.
Does this mean that filing Commendation Reports at the fleet starbase no longer generates extra marks? I've been hanging on to my extra CXP for this weekend...
Very frustrated with the rules of this game changing every week. Who knows what mysteries next week shall bring! I was enjoying trying out some of the patrols in other sectors I've never done. But if all patrols are going to reward the same no matter what, then I'll just wait until someone makes a list of the shortest ones…
I think the ships look great and the art department should be commended for their work on them. Really, they're beautiful. I'd like to spend all that money on them, but the question that keeps stopping me is, for what? Do I need another 9 ships to pound out the same queues and patrols I've been doing over and over for…
I certainly understand that mistakes can happen, and I appreciate the apology and am grateful for the extended dilithium event, which I will put to good use. :) What upset me the most about this incident is that I planned on converting marks during this weekend a long time ago. It would have been nice for me to have plenty…
I can understand nerfing the T5 reputation projects, even though I don't agree with it. I can understand nerfing mark turn-ins, even though I really don't agree with it. But you have to be upfront and honest about these things. Putting that sentence in the blog and then stealth-changing it after people notice that marks…
Any update on the issue where getting disconnected from the server causes you to drop the Omega mission *and* makes it disappear from Q as well so you can't pick it up again? Second day of missing out for me.
Here was the nasty bug I ran into today: Went to ESD, picked up the daily molecule scanning from Q. Went to the first stop on the list (Vulcan ground), beamed down, got disconnected from the server. When I got back online, I was still on Vulcan, but the mission was gone from my missions list. My tricorder didn't detect any…
I definitely understand that unexpected technology problems sometimes arise, but being told "Just wait three days and it should fix itself" doesn't seem like an adequate solution to me. Also, I'm experiencing lagging everywhere, not just on crowded social hubs. I was lagging on the fleet dilithium mine even though I was…
Just wanted to add my name to the list of people who would be willing to pay a small amount of Zen to expand my R&D inventory slots on my main character. Between materials, components, catalysts, boosts, and upgrades, I've got a little room left, but I'd feel more comfortable with a little more.
Rixty was removed without warning as a payment choice. If you look around on their website, there's an announcement about it. No warning or anything, and I have $50 still trapped in Rixty with nowhere else to go.
Just wanted to lend my voice to the growing protest to leave R&D 20-hour assignments the way they are. This transparently heartless and completely pointless "fix" does nothing positive for our gameplay and is absolutely ridiculous. Please rescind this "patch" and allow us to run whatever research assignments we wish.
Good to know about the needed equipment; I will definitely look into that. Thanks for sharing. I guess the other thing is that I wasn't really interested in getting into the hamster wheel that some of my fleet mates get into by running the same PvE queues all the time. I was a happy, no-stress crafting materials farmer in…
As a simple material farmer/crafter, this is disappointing to me. I don't have the best gear, or the fanciest ship, and I'm OK with that, because I hardly ever do PvE. In order to be successful at Elite PvE queues, my understanding is that you need pretty sophisticated equipment. How am I supposed to get the materials to…
I'd be OK with that, but what would make it even better would be if the 30 minute cooldown applied to that specific location, so I could visit the other locations, scan them, and come back. That would still allow me to be pretty efficient. Anything that lets me focus solely on gaining supplies would mitigate the scariness…
Yes! I want a non-combat way to get these materials. Just slap the scanning mini-game in the same spot as the clusters--I'd be just fine with that. You can even do it like it is now on Holodeck where each nebula only gives one or two different items, so you have to visit several different ones to get a diverse array of…
As someone who extensively uses the current exploration areas as a means of gathering crafting material in bulk, I beg you to reconsider your decision to remove this feature from the game. One of my favorite things to do in this game is to visit the different nebulas and scan anomalies for crafting materials. I then craft…
Just wanted to say thanks for this sale, which I took advantage of yesterday. The price reduction was greatly appreciated. I am looking forward to going through all of the rewards and such. Many thanks!
What concerns me most about the new crafting system is the lack of efficient ways to gather crafting materials. The nebulas were very reliable places to gather crafting materials relatively quickly. It doesn't take long at all to scan through anomalies and build up a great stash. If you're going to get rid of this…
I'd like to know more about the process for acquiring materials now that the exploration clusters are (sadly) going away. As someone who crafts often, and as part of a fleet that will craft items to help newer players, I'm concerned that the new system won't allow me to procure the materials I need in a timely manner. My…
[Again, I'm new to the forums and new to Tribble, so if I'm supposed to put "official" feedback somewhere else, please let me know kindly]. Everything only provides 1 or 10 XP or so, except Aegis shields, which require two basic components, can be produced at level 0, and currently provide 36,000 XP (!) per run (one hour).…
I agree with a previous post that the interface is a little big. Mine is also automatically suggesting a lower-quality Fabrication Engineer as also mentioned. Help text or tooltips would be nice. I still don't get what catalysts are or how to get them. Information on the total number of levels/XP needed would be nice…
A simple slider like the ones for contributing to fleet projects would fix it, as would a "Convert All" button or similar (because I don't see any reason to save the old stuff). That said, I'm enjoying it so far! Thanks for all your hard work.
Agreed, and I'm still at it. One temporary workaround is to position the arrow so you double-click on the line item you're buying and the OK button appears in the same spot, so I can take my hand off the trackpad and just wail away at the left-click button. Hopefully they come up with one of those "How many?" sliders. But…
The first thing I've noticed is that you apparently can't convert old items to new in bulk--if you have a magnificent hoard be prepared for a LOT of clicking. It's going to take some time to figure out fully. Exciting though. :-)