Turn-Based Play. It's the only way to skip between bridge sequences that actually matter (shouting orders, healing BOFFs with their heads exploding from c-4 embedded consols... The coolest part would be jumping into the engineers and frantically running up collapsing ladders, and shutting in those poor crewman on the wrong…
It would, actually. It's an excellent point that optimally, your foes in missions already designed would need a now-post-'death' message. Not entirely necessary if you wanted to put up a blanket 'coms are down' solution (or just not mention it). But yeah. "Captain, they're dead in the water." You know, like they do in…