We don't need to add another currency to queues that won't help non-fleet players. To fix fleets we need to separate projects and contributions. Right now fleet members can't earn marks if there aren't active projects, and projects can't make progress unless there are fleet members with the right kind of resource. So break…
This is an absolutely horrible idea. The new crafting system is already daunting enough - progress is so slow it's almost not worth it to even start. This "feature" is the only thing that makes this system seem doable. Removing it just makes it seem impossible to achieve anything, so why should we bother?
Just remembered number 6: Fix wall sliding. Give auto-navigation an extra waypoint so that our ships don't look so silly leaning and sliding against the edge of a sector. If I go from Sol to Beta Ursae, make my ship go straight down the map and then turn to reach my destination. Right now it just looks like the launch…
I just wish they'd add a "buy stack" button. You know, just one button that will buy a full stack of 20/250/whatever of whatever it is you're buying. There's plenty of room on the interface, and it'd make it a whole lot easier to stock up for fleet projects. 1 click (using ctrl) to buy 250 items, instead of 3 clicks, 3…
Impulse engines are for impulse (i.e., sub-warp) speeds, and warp cores provide warp speeds. Impulse engines aren't used at warp speeds. Now, if they wanted to give transwarp speeds to all set engines that would satisfy my main complaint of not really being able to use any engines other than fleet, Borg, and MACO, but I…