Yes I agree, FINALLY!! It makes so much sense. So far, I like the setup. I have yet to see it in combat. BUT BUT BUT BUT!>>>>>>> You disabled the continued QSD when moving to a new sector. In essence, that now negates any extended QSD maneuver in any sector unless moving from the farthest ends. Yes, improved cooldowns help…
Cool, thanks for the info everyone. I do not intend to use this particular cruiser in STF's anyway, so it's mostly against NPC targets. At least my SOV has a good enough turn rate, better than oddy with 2x rcs.
The problem is you don't understand temporal inter-dimensional thinking. In ST they only PORTRAY our universe and the mirror universe. But in fact, there can be infinitesimal possibilities stretching out from any point in time. When Nero went back in time through the black hole, those events created a NEW timeline in…
I was going to say I'm not into the omega engine, but I just realised I got it all back-asswards. For some reason I thought that the maco speed boost was for a 2 piece set. Don't know where I got that one from. What I REALLY should be asking, is if any of these engine options have a REAL advantage from mk xi to xii.
There are many that don't. Now if this game was tweaked a bit more, fine tuned, and enriched a bit, then MANY MORE people, like myself, would be investing money into it. This reputation system is only one part of that. Don't make it sound like I'm the only one, 'cause I'm not. As for the Mk gear, I already had the MkXI…
Sadly, nobody responded in the proper forum yet, so I'll try here. My post: Ok, so there's this UGC promo I'm interested in (because I was waiting for a 15% zen sale). I'm interested in buying a $50 Ultimate Game Card. I'm paying for the worldwide version in $49.24 Canadian dollars, but the cashout screen for $50 worth of…
Quote: Originally Posted by allyoftheforce It has been asked for since day one. And ignored since day one. Cryptic either does not have the ability or does not care to implement it. I'm leaning on the latter. The best proposal I ever saw was what Suricata had put together long ago. I have a bad feeling that the revamp…
Yeah, ABSOLUTELY the right idea!! If the company is reading this: a change like that would convince me to forget free-to-play and sign up for subscription ON THE SPOT. It is the very narrow limitations of this game that prevent me from subscribing to begin with. I've only every bought a few zen to get some upgrades because…
That's not a bad idea, though "large cost" is everything this game seems to be about!! For Cryptic, designing all those beautiful ships only to be used for a fraction of the gaming time is a sorry loss. The only thing they're good for is everything but encounters nowadays. At the least, the difficulty for "engage enemy…
Or just do what I suggested in one of my posts for keeping old ships alive, while still having a benefit from fleet ships. http://sto-forum.perfectworld.com/showthread.php?t=497821 in summary from the post: warp engines, and computer cores as separate items, allowing power improvements and better gear to be used on old…
Instead of limiting inventory slots to the user and buying more, they should be limited to the type of starship you have (since that is where technically they are kept). A Nova should not be able to carry as much cargo as the Galaxy Class - and this should be reflected in inventory slots. Ships should be limited in what…
I can't really judge what is short or long term, but here are my suggestions. Restock of torpedo munitions - starships have limited supply of torpedoes on board and can run out. Purchase and collect. Penalty for losing ships - there is no reason to have repairs done if I know I will respawn. Rework EC and other currencies…