With the right gear, the Vesta is a serious contender. You have to upgrade your AUX cannons to ultra rare. I run only 2 of them up front. I use the full protonic arsenal set, and the delta operations set (with the proton weapon and polaron beam array to the aft, and the gravimetric torp foreward. I also use the full…
For the record, I am now having the same "loading... please wait..." issue. I spend a LOT of money on STO and find this to be extremely unsatisfactory. There shouldn't be a more serious issue for your engineers than one which keeps paying customers from even accessing the game. I've tried tickets. Nothing. No number to…
If anyone needed auras, it was science for healing purposes. As it is, we use all our heals on ourselves because its a royal pain to heal anyone else. At the very least, give science the ability to have a friendly target and a hostile one selected at all times. This way if we heal, the heal goes to the currently selected…
I'm currently with Bio Legion. As we speak, Bio Legion is a huge fleet, with enough players to be running 3 federation fleets, and 1 KDF fleet. The main fleet is maxed out on all the fleet projects you can do. The problem now is with over 500 characters and I figure at least 150 players in just this main fleet... it is…
This is just silly. I have my hangers on macro. Even if they weren't, you click an icon for each hanger... woo... Personally, its so little of an effort that I believe the OP has a point. Just automate the function to I can play the game and enjoy the experience rather than play whack-a-mole with my UI. Shoot, 3000 people…
We should have an option to choose what ship we want to fly at respawn. This would not be an imbalance because you either have a ship... or you don't. I believe this would give value to the ships many of us veteran players have invested so heavily in but rarely fly because its just a total pain to switch ships presently. I…
Oh and before I forget, you should look into Dragon Age Origins, and the command system they have for the player NPCs. Its a system almost like a macro system but not. You can basically set activities for your team mates based on scripted conditions, but the number of conditions you can set is limited by your characters…
I would like to see more options introduced into foundry missions that deal with direct player to player interactions for roleplay purposes. You may find inspiration for these features by looking into "how to host a murder mystery". Basically, incorporate mission features that allow one or more players to play as a mole,…
My main character is a science captain. I have found playing the role of healer to be very tricky while using auto fire. If I'm not careful, my ship will retarget an enemy before I can click my shield or health heal and I end up healing myself instead of a teammate. I suggest allowing multiple target tracking for all…