Steam shows just under 700 hours in Oldrim, and just under 200 in Skyrim SE. So about 900 hours total in Skyrim. I played Morrowind, Oblivion, Fallout 3, NV, and Fallout 4, about just as much. Neither Morrowind nor Oblivion had the same sort of modding scene/longevity as Skyrim did. Both previous game's mod scenes were…
I'll be perfectly honest, I've never understood why Final Fantasy was ever popular as a franchise. The original is one of the most bare bones awful RPGs I've ever played(not that I played it when it came out, but even in retrospect to other RPGs of the era), and each respective game has done little to change that opinion.…
This sounds too much like Star Citizen. While that game's development is plagued by mismanagement, its equally hindered by what you describe here. Being able to essentially "do everything" sounds great... on paper. In practice, trying to code "everything" doesn't work. The sheer amount of things you describe here, just for…
I'm not so sure this would be true. I recall reading on Reddit the notes of one of the livestreams where they talked about how they did T6 reps because they thought it would be easier to expand the existing reps, rather then make a new one. But in the end they found it took the exact same amount of time and effort as had…
Back in the 90s games like the ones Star Trek usually put out were incredibly cheap to make, so failures didn't matter all that much. Same reason you saw a lot of licensed games in that era doing poorly, yet more get keeping churned out by the truck full. Defined "active". Most game companies stopped proving/supporting…
I think you meant to quote me with this, not paradox. Star Trek having games =/= being built for them. Most Star Trek games are very un-Star trek, being more action based games, or larger scale war RTSs. Almost none of them did well, especially the more point and click adventure games. At best they did middling. Its like…
I wouldn't expect it to be trivial to finish off that joke Pathyeager ship. The ship guy mentioned on the stream that you can edit demorecord files to substitute any piece of a ship with any other piece. So it's likely it wasn't even an actual modeled thing, just an edited hack. The ship never actually moves during the…
Since this was becoming an absurdly long post I cut it down to the first sentence or so, and I'm responding to what you wrote from there until the next sentence in a quote box. I remember a lot of people complaining about them doing this with New Romulus, because it was obvious that they were just doing it to waste…
I don't think players would react well to being told "hey, we have this content made, and its in the game, but you can't access it until you dump 10 trillion dilthium into these public projects!" That's typically not something people like hearing, and it doesn't lead to an enjoyable gameplay experience. One person's…
Didn't they remove that one since every time Azure Nebula was an endeavor it was causing massive lag in the TFO, and ships not spawning, and such? I guess they never re-enabled it after they updated that TFO.
The Endeavor system is automatic as far as I can tell. Universal endeavors not popping are likely a result of whatever timer the game has running in the background getting desynced. I don't think anyone actually sits there and manually chooses what unviersal endeavor comes up, or has to set it up in advance.
I think this is being overly optimistic. Them dropping Win 7 support is more likely due to them deciding that Win 7 no longer has the base to make supporting it worth it, rather then them going full 64 bit, or doing a huge engine update. Did we see a huge engine update when they dropped Mac support? I don't recall one.…
I think a lot of the game's earlier TFOs, like the Borg and Fleet TFOs, need revamps. The old "Featured Series" missions like Cold War, 2800, and Spectres, need them also. And while they maybe don'e need full revamps, the patrols in the DQ, Romulan space, and Deferi area, could use updates, and be added to the patrol UI…
I wouldn't worry about that TBH. Every ship thats been made Legendary has already had a T6 version available elsewhere, either as a normal zen store ship, or a lockbox ship. I don't recall there ever being a Legendary ship where the Legendary version was the first, or only, T6 version available. I was talking about the…
According to the wiki the Yaeger was in less then 1/3 of the episodes from S5 to S7. And yeah, Cryptic has generally been against those super kitbashy ships like the Yaeger, Challanger, Niagra, since they look awful, and most people don't care about them.
IIRC, Cryptic has said in the past that a legendary ship is something that "carried an episode, series, or movie, or was predominately featured in an episode, series, or movie" and in-game has multiple variations to package together into a bundle. So like the main Enterprises, the DSC, the Shenzhou since it was the hero…
That wasn't an ad hominem, as it wasn't meant to be an insult. It was just an observation. I had a number of arguments regarding your last post. -None of the other Treks used the same kind of warp TOS did. Just to name the most high level changes. In TOS they used warp everywhere, even inside systems, and near planets,…
People avoid the Competitive TFOs because they are considered "PVP", and the teamwork necessary to complete the various games/puzzles is considered too out of reach of normal people. This is made worse by the fact that the Competitive TFOs were excluded from the Random TFO system, since Cryptic knew people wouldn't like…
So I originally typed up a much longer response to this post, but have decided it would just be best to end this conversation here. All I will say is that, from the wording of your posts, you seem to have a deep seated persecution complex in regards to anything being changed from TOS, which I think has heavily skewed your…