I just found out about this issue today. I'll try to get a fix figured out within the next couple days so it can go out asap. Sorry about the inconvenience.
You are totally right. I must have had a brain TRIBBLE while writing this. We have it spelled correctly in the game, but I don't know how I messed it up here. Good catch!
Non-fleet members (both within your Armada and not) are totally welcome to join your invasion simulations. All participants will get rewards. The generators are balanced to about 5 players per generator. If you are playing with 2 or 3, you will likely find this to be a very difficult balance, unfortunately. As such, we…
Hey folks! Firstly, thank you for all the feedback. I've already started on the reported bugs. I will definitely look into Relay timing and visibility issues. We definitely don't want players to be stuck by their own teammates trolling them. And I'm talking to people to see what we can do about the safe respawn zones…
Hey everyone! Thanks for your feedback on the event! I'm glad that people had a good time with it, and we will look into ways to improve it for the future. Regardless of what round you made it to, you're all champions in my eyes!
Just wanted to chime in. There is actually a reason behind the cutscenes that I made unskippable. They precede combat, and I didn't want a situation where someone skips the cutscene and triggers the combat, while the rest of the party is still watching the cutscene. Obviously this backfired, due to a (fixed) bug on the…
Hey folks, great discussion. Just a couple quick notes: The guys spawning in behind the locked door is a known issue that we are trying to fix, but it only seems to be happening on live, making it hard for us to be sure we got the fix down. Dying during the cutscene is totally a big and should be fixed for you all soon.…