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  • That's a terrible idea, since being able to tank is not a problem for cruisers right now, it's that escorts tank too well. Other than freeing up more slots for universal consoles, I fail to see how this fixes anything.
  • If you're going to pvp, then stay away. If you only do pve like myself, it's not hard to build your ship and skillset to be near the top of the dps list every stf. But again, if you really just want dps, fly an escort. Cryptic blows at balancing, apparently, so yeah....Escorts Online.
  • Except, this does nothing to address why escorts are able to be so dominant: the game is simply too easy. So what if you buff cruiser hulls? Escorts are still going to be favoured because the game doesn't demand a tank to do anything. Now, if you decrease escort hull strength and increase AI competency (more skills, varied…
  • Right now, I think an effective Nebula build replaces the old GW1/PSW3 duo with VM1/TR3. Due to the completely broken mechanics of drains in this game, if you can proc the rift multiple times, then it will keep stacking. So, when you can proc 4 rifts of -14 power to all systems, you can demolish the power systems of…
  • If your teammates are in constant need of healing, they're doing it wrong. At most, a science ship should only *need* a couple shield heals and one or two hull heals. If you utilize the proper science skills, you can debuff the enemy enough to prevent the need for excessive heals. And if your team so needs a healer, having…
  • Off the top of my head, I'd at least ditch the engines for a borg engine. That'll give you a good set bonus, and the third omega set bonus is blah. Also, get rid of the TT2, that serves no purpose. An AP:B would be a good fit for that slot. Drop the first two engineering powers, and instead roll with EP2S 1 and 2, then…
  • Wow. I guess I have a tendency to have people get a tad irritated at me, no? :( I apologize if there was any confusion: I mentioned the beam boat because you said it was a better thing to go for. And since I haven't seen a science ship beat mine in dps by using beams (from the few who do run it, anyway, in my experience),…
  • I can see the tetryon proc to be lackluster with a few builds, but I'd think disruptors would be perfect for a torpedo boat, especially one using transphasics. It's a direct reduction in their defensive ability, which means your torps are going to be hitting them for ~10% bonus. With the rapid rate of fire for turrets, I'd…
  • Raw as in, dps when firing, as opposed to net dps, which can change depending on how much downtime between firing. Raw generally is the most stable metric, whereas net can go up and down a lot. Not sure why you think Omega is only good on science ships, or that science vessels are *only* good at CC/healing. True, I can see…
  • Even if you don't want to use energy weaponry for damage, even a torp boat should roll with turrets in the back for a proc. Tetryon is useful if you invest in flow capacitors and have glider, while disruptors make your torpedoes deal more damage to the hull.
  • Forget hull heals on NPCs, you're much better off throwing an extend shield/tac team/transfer shield instead, with the random hazard that you should be running anyway thrown in there once in a while. I figured you're flying a Luna, though...it's notoriously difficult to apply the traditional Neb/Intrepid torpedo builds due…
  • I'd love to know what build you were using, and with what science vessel, as each one has its own quirks that lend it to a specific fighting style. For instance, I've found the Recon to be less suited towards being a torpedo boat than say the Intrepid or Nebula, but still performs admirably. Also, the only build I've seen…
  • Except, from what Borticus is implying, they're not going to even think about adjusting the ability, because it would simply take too much time. So the procedure, thanks to their apparent convoluted coding, is not smooth. It is not clean. Because otherwise, they would have gone through the code to ensure the damage levels…
  • Here's an even simplified reason: Energy siphon and Tyken's Rift are worthless in PvP because of the skill bonuses from Power Insulators. However, the siphon pods are not balanced properly, hence they will nuke your power levels even if you are an engineer with your abilities activated. Yes, they are that good. And no, it…
    in Power drain Comment by mehen August 2012
  • From what I can tell, barring power siphon pods, a cruiser and escort will reach a stalemate within a 1v1 match. The only reason people cry about cruisers vs escorts is because there isn't a third option to provide balance...hence, immovable object vs unstoppable force. So really, this all points back to the OP's main…
  • With the hard cap on dilithium refinement, I don't see why they thought this was a vital issue. So what if someone sits down and blows all their fleet credits just so they don't have to grind some PvE for a day? They still have to wait to refine all that dilithium, so congratulations Cryptic...you fixed something that…
  • No, this is *not* a good thing. They are fixing something that, for all intents and purposes, did not *require* fixing given the amount of time they are apparently able to devote to this issue. The two items they should be primarily focused on is fixing bugs and ensuring game balance. If a math/coding "bug" creates…
  • You might want to factor in a disruptor effect over time...even that could bump the transphasics higher on the dps scale. From my own testing and parsing the results, a transphasic boat using disruptors can produce a respectable-enough result to make it worthy of at least running STFs with it. And hey, it is a completely…
  • Negative, ghost rider. The only C-Store ships that give you a discount on their fleet versions are the Nebula, Defiant Retrofit, Intrepid Retrofit, MVAE, Gal-R, and the new Assault Cruiser (I may have forgotten one). All others, even if you paid $15 for it, do not give you a discount on fleet modules. Why they didn't…
  • Except science *can't* support because their "support" powers are horrendously broken. And btw, if PSWIII was balanced before, regardless of the bugged skill bonus, and they decided to "fix" it to bring it in line with the other science skill bonuses, then yes...it was a farking nerf. A delayed nerf, but a nerf…
  • Also, isn't DMGx3 nigh-worthless on torpedoes? Might be better off using the borg'd ones.
  • Well congratulations, no one will be using it for damage now! Thanks, Devs! :( Honestly, those are the same players who use TBR relentlessly to push enemies away from the group and kill any chance of effectively using AOE abilities. However, PSWs disable means that if the enemy is trying to escape a gravity well, the…
  • Well, of course they suck right now, lol. :P I meant in regards to photonic shockwave, and have the abilities scale more with higher Aux power invested. Just a thought, though by no means a blanket fix. I do like the fix to make alpha into weapons damage...there's no reason a tactical officer should be able to hop into any…
  • I thought they didn't buff the cluster torp? When I toyed with my transphasic dervish torp boat, it hit ~4k raw dps when using copious amounts of disruptor turrets and AP:B. There's a thread in the Tribble area that discusses the torp changes, and while the conclusion was they are buffed enough to be effective, they aren't…
  • Check under reward packs, not all...otherwise it'll give you the most expensive ones, not the cheapest. ;) Didn't know the power mods were different, but I think that just boils down to the Recluse having ~20% more shield regen overall. Also, doesn't the Recluse get subsystem targeting, but not sensor scan? That might help…
  • And my Nebula still can hit 5k raw dps. Did I say science vessels can't throw a few punches? And honestly, you deal dps in that thing because of your fighters. I've flown with many a carrier, and I demolish them in dps, yet overall they beat me due to fighters. A carrier is horrible example to hold up as science doing well…
  • Well, first of all they'd have to re-do tactical officer abilities before they really wanted to revamp science, imo. Having such powerful damage buffs make good abilities become overpowered. But, as it stems from a single class of captain, I think it'd be a lot easier to simply tweak tactical captain abilities rather than…
  • One is $25 (Atrox), the other is currently ~65mil EC on the exchange (Recluse). Yeah, I'll take the latter any day of the week, especially considering the woeful state of science powers in this game. It's easily the best carrier in the game if you consider it is highly flexible and can pull off 10k raw dps in an STF given…
  • The power had a skill multiplier that apparently was bugged, in that the bonus from skill investment was being applied twice. This meant that the skill, while balanced in terms of the game, was open to a "fix." From what I gather, and from myself personally, no one is decrying Cryptic fixing something that is technically…