> @maxprange said: > > @patrickngo said: > > coldnapalm wrote: » > > > > Neat...it's been a long while. So...you posted the first practice date...but what about the actual tourney day? It doesn't help making practice if we can't make the actual tourney day ;) . Or is the 4/7 the tourney date? > > > > > > > > > > I think…
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> @patrickngo said: > coldnapalm wrote: » > > Neat...it's been a long while. So...you posted the first practice date...but what about the actual tourney day? It doesn't help making practice if we can't make the actual tourney day ;) . Or is the 4/7 the tourney date? > > > > > I think they're waiting to see if they can get…
For reference, inelastic would "supposedly" set shield hardness to 99%, but if I were to guess, its putting it closer to 75%. Look at a target who has extend shields on them for reference. As well I'm pretty certain resist and hardness are basically the same thing, just the devs loving to use different terminology.
He does (did) the voice overs when you changed sector blocks, may not now that we have a revamped sector system. He as well did voice overs for the early missions (maybe not in character), and new characters get that PADD that he narrates in. Not to mention he is in the games credits as a Featured Guest.
And that's what fuels a game, exploration is great, but there's no need to truly upgrade and get all new gear. PvE? Sure if you want to be the highest damaging player in the game, but that's all dependent on who you team with, and has no true competitive use (Fact: If any of those PvE teams go into PvP they tend to lose…
I don't mean to be saying that its broken, more that the demand has gone way down, and the supply has gone way up. If you over saturate a market, then where's the value? Especially with all the people who left with DR, a decent chunk of money has gone out of the game, and the only way to get it circulating again is to…
::BEHOLD! THE HOLY TEXT WALL!:: FIRST: Id like to make it known I do know I'm just as much at fault... Now... Another fun one? FBP in the show only took out the EPS grid and crippled the ship, getting blown sky high never happened. Theres so much concern for "saving pvp" yet the majority is all science. What would happen…
Its a nice idea, but you have to admit. The rules look a lot like "no unfbpable damage, and nothing to make you science damage". Um notice that deploy is only an immunity vs science? The argument of "don't shoot fbp" can be made to Yellowstones... "don't fly into them". Then think about it... Yellowstones... really? What…
Unless of course its a PvP torpedo boat. ^^ 60% res and 100k torpedo hits aren't enough. This is true, though Id have to say cloakers can run like the lows they are, as well youd have to atleast HOPE they are smart enough to avoid a gravity well. Mmm and how about that 40km stealth detection, am I right :D
Like what? Is sensor can not debuffing enough res? Is subnuke not stripping all the buffs? Is scattering field not making your ship have a LOT more res therefore the target does less to you? Honestly sci skills are probably some of the best ones in the game at the moment, heck just look at Resonance Beam. Can get…
Nope not even ground, all they have is weapons off line, root, and mines. Lets see: weapons offline -> willpower, gone Root -> willpower, gone Mines -> move 2 inches, not damaging. Now lets see sci: Infinite heals Instant 700 damage fire Lots of AoE 300 damage attacks Now lets see tac: 5k Sniper crits or more. Almost as…
I think it would be awesome for a T6 Garumba. That ship has to be one of their best works (flipping, the special power animation). I'd actually use my kdf now for this.
I will add briefly, this is not including faction specific traits such as viral torp, as these are generaly un resistable and are just going to work if you have them or do not. A fed gets extra heals, therefor feds should do the most tanking, a rom is to get out fast, and a kdf is mainly damage.
Ive been doing some thinking, but rigth now, this power does what 1.5k hull healed every 20 seconds? Not realy that great. On my 87k hull cruiser, the hull repair nanites do 871.5 hull every 3 seconds. If you look at this in minutes: For every 1 minute: Reactive: 12k hull restored per minute Hull Repair Nanites: 17,430…
For those of you who want to complain that this intel and season 10 stuff isnt "op" "broken" and everyother bs thing. Check out this video a friend of mine made. Towards the end you will see what an OLD fahet build could do. https://www.youtube.com/watch?v=3FDE8CAoiOA Just imagine now that we all do 3x that...
Amusing, you see in this thread the PvEers get all fussy because they may loose half a damage, then the PvPers come back and slap em. They can easily just nerf the dissable and keep your -res there best of both worlds for the intel, but the trait -> needs a fix NOW.
Parsed and Confirmed: What would have healed me 400-500k easily before did 33k 400 -> 33, this is a big drop and as a matter of fact, the hullrepairing nanites would easily out heal this on my ESCORT. This is literaly half of its hull, not even worth keeping if the match lasted 9 minutes (thank you pve pugs, knew i could…
Dont forget about the time to make 10-20 kitties but neglecting promised fixes. Fleet Arkif skin fix promised in March, it is now November T15 Crafting Eng trait from 2 months ago PvP from so long ago i cant remember. "Acknowledged" obviously just means they know about it, doesnt mean they care.
WARNING: TEXT WALL AHEAD PROCEED WITH CAUTION! Let me explain to you why they nerfed it. Its quite simple: Japori let people level fast, too fast. 8 hours you could level from 50-60, which is approximately the same XP as one character from 1-50 and another from 1-30 This didn't work with their plan to slowly think of new…
There is also a thread that got acknowledged in MARCH about the Fleet Arkif skin (a petty issue). I think by now they can just say it, fixes just don't come. They have gotten pretty good with the wording of "We are aware" but not saying much about fixing specifically. The funniest thing is, they found the time to make…