There's a difference between "Can't" and "Impossible." Is it technically "Possible?" Maybe, but does it warrant re-writing the entire code of the game and taking copious amounts of time to do? No. So the Devs "Can't." Being defined as "Unable to do so while still maintaining content release at a reasonable quality level."
I use my Hestia, as a Cannon-Torp Hybrid build. I also just got the Qin Flight Deck Raptor yesterday, and I am enjoying it. I have the Mat'Ha Raptor though, and it's 5/2 And a Beast. I really think they should re-tool the game, and make all or most escorts 5/2 and change science to 4:3 So yeah, I use 4:3s
I like whatever fits the ship. But I put torpedoes on every ship because the show has them, so I put them there, I don't try to be 'canon' but I like having both. Scryer:--> I use a beams, cannons, and torps. All of the Chronometric Polaron weapons. Neutronic Forward, and Heavy Gravimetric Aft. Doesn't matter really cause…
Allow me to explain to you the ship design process in detail. 1. Find existing federation ship. 2. Add new ship mechanic. Intel, Command, Pilot, Temporal. 3. Reskin it to look rediculous. 4. Reskin it for KDF, add cloak, and sometimes DHC functionality. 5. Reskin it for Romulan, add DHC functionality, battle cloak,…
People always hyperbolize nerfs. I think EPS Transfer with reroute is going to be amazing. EPS Transfer can be used on allies too. So popping it on an APA user, or a Sci Captain in a Scryer, who just burned Deflector Overcharge and OSS could cause potential face meltage. I will probably still use OSS even with the nerf.
I already posted something like this, but I'll add comment here. The overcap damage increase is getting nerfed so 200 overcap is not as powerful on Tribble as the equivalent would be on Holodeck, I still want to see how good this turns out to be. EPS Transfer is going to be the Engineers' Attack Pattern Alpha. Except it…
ISA = Still say, constant feedback pulse for 100% reflection on anything that is supposed to be "immune" to damage Force people to single target things.
Also, there's the idea that the cooldown penalty 'leaves' after 10 seconds. If you take the example of the Temporal Phase Capacitor on the Krenim Warp Core. The cooldown reduction it applies goes away after 15 seconds. I don't know if it's been addressed, but it used to be that when the effect wore off the abilities you…
Most of the Dual Beam Bank Spam ships would benefit from this, getting torpedoes in aft slots that fire forward would be pretty beneficial. Even if they are running Antiproton, and have two Omni Beams, an Omni Torp back there would usually be preferable to a turret or a regular beam. All Cruiser captains who run the 6 Beam…
ISA= Everything that is supposed to be immune to damage has constant feedback pulse effect for 100% of the damage dealt to it. CCA= Massive HP increase, make it heal for 100% of the damage you deal to it with energy weapons if you fire on it while it's charging its aoe of doom.
No, actually I enjoy my Science Captains, all three of them just fine. I enjoyed them when they were bottom of the barrel, I've been steadily enjoying the improvement they have been getting for a while. I'm not "Stuck" playing a Science captain, I have always loved my Science Characters, I pretty much only play them, and…
Except I don't want to be a Tactical Captain, I want to be a Science Captain that's not completely inferior. I'm not jealous of Attack Pattern Alpha, I just fail to see why Tactical Captains who are supposed to excel at weapon damage, should have abilities that buff exotic damage, when Science Captains do not have them.
APA Should only buff weapon damage, but it's not the only captain Tac ability that buffs exotic, Tactical Fleet does too, though most don't complain cause this buffs every one in the group. Go down fighting buffs all damage as well, though it is a situational ability. Hell even Fire On My Mark buffs exotic damage, though…
Subnucleonic Beam is used roughly once a month, maybe. Deflector Overcharge, will be useful every cooldown, Even if Deflector Overcharge ONLY had the buffs to heals, control resists, and drain resists. It would still be more useful than Subnucleonic Beam. For ANY SHIP you are flying. Better heals and resists are ALWAYS…
It will probably be some Iteration on the Odyssey class of ships. I don't think they are going to come out with new flagships for a while So the current Enterprise is probably going to be 'the' Enterprise for the duration. Maybe if the game is around another 3 years or so that may change.
+1 Mission Pods. If I remember correctly one of the mission pods for the Nebula Class was a weapons pod that held like a crazy number of torpedo tubes.
AKA Didn't read beyond the quoted section of my post. Also, Imagine that? Science captains having abilities that make them good at SCIENCE... It's almost like wizards being good at magic or something...
Deflector Overcharge is completely superior to Subnucleonic Beam. Science Captains can now buff their science damage the way tactical captains have been able to do with Attack Pattern Alpha, and Tactical Fleet for years... Subnucleonic Beam makes much more sense as a bridge officer ability, it's about as situationally…
When your Tier 5 ship gets one-shotted 6 times in a row on a Normal Patrol Mission, even though you have a solid build and gear. You "Need" to upgrade ships.
Bottom line, you play in someone's house, you abide by their rules. They don't want you saying Snarfblatt... You don't say Snarfblatt, or they have the right to remove you from their house.