Hi Squito, I do cycle marauders into my build from time to time, but that's really a completely different world when compared to the Engineering BP skill. Also, if someone did want to use marauders, they would also need to be part of the Klingon empire and fly a carrier or flight deck cruiser. In my opinion, that's…
The Ning'tao does look really cool, but I have a lot more fun playing carrier ships. I really like the Capital Ship style of play, which gives me my own little fleet to command how I see fit. If I could, I would even sacrifice some of my console slots to add more fighter bays;).
That makes sense now, I didn't realize that ship was part of a give away. I was thinking the people who had access to a T5 base were just buying that ship... Thanks for the advice from every one else as well.
Thanks for the responses guys! --cmdrskyfaller, i'll have to try out the extra acc, that sounds good. I agree btw, the skill seems really bugged. I did a few hours of testing with carriers from fed and klink side (using different fighter mixes), and they were glitched all around. The only time it worked without any issues…
So if you start trading phasers with a target at 6k-9k your fighters wont defend you until you get within about 5k? I guess that makes sense. Any opinion on the fighters taking no action at all some times even at close range (when switching from attack to escort)? Again, the only thing I can think of is a cool-down timer…