It sounds like what we need is a solution which respects the needs of *both* the casual majority *and* the small but important minority of DPS benchmarkers. So here is one: Cryptic could make a copy of the "classic" ISA and ISE maps (including all the old assets) available via the Private PvE menu, under appropriately…
Third time! Shield Anchor #1 this time, so probably not anchor specific. A player said that they activated it, but it failed to activate. (So the button was apparently available, and whatever went wrong went wrong *after* the button click.)
At minimum, I'd like to see the detonation (and the detonation radius) better telegraphed visually. I fairly frequently find myself suddenly missing 30% of my hull "out of the blue." I eventually figured out that it was the sphere's self-detonate ability (probably!). I don't object to making the Borg more dangerous... it's…
I've seen this, and I believe it's a consequence of the new Borg Spheres' ability to overload their own warp cores. I don't know whether it's intended to work this way, but it does seem to cause the transports to die seemingly without warning... and kind of a lot.
I saw the same bug again today: Shield Anchor #4 simply never spawned, and we had to quit the TFO. It may be significant that, on the two occasions I've seen this, it was the *same* anchor (#4).
We've all seen it: players who use a combination of kit modules and ground traits to destroy a Voth Battlezone T-Rex so fast that nobody else gets credit for having hit it, even when the other players are standing right under the T-Rex when it spawns. (With the black cat transformation and personal transporter device, I've…
I notice that the description of the Eagle's console (Covert Warhead Module) omits any mention of its passives -- notably the reduction in the shared torpedo cooldown, which was kind of a big deal. Has that changed since the livestream, or is this just an oversight?
It's beside the point, but rattler2 is confusing motive with mechanism. That is, the reason cross-faction maps are hard is the deeply baked in assumption that "opposing" factions are hostile. But when you get into the details of what the blockers to opening up fleets to members of the opposite faction (or inviting members…
Same behavior for the TFO "Best Served Cold" even though it isn't Normal-only. It looks like it's something to do with a TFO having been featured as part of an event, rather than something specific to being Normal-only.
Ah, thanks! For some reason that didn't cross my mind. UPDATE: Aha! It turns out that the UI hides "Forged in Fire" if you select "Advanced" difficulty even if "Only Selected Difficulty" is unchecked. It shows two other Normal-only TFOs in this mode; only "Forged in Fire" is hidden. I think that's a bug, so I've posted…
UPDATE: This appears to be fixed! Patch notes say so, and I've successfully completed the mission (with no workaround tricks). Thanks, devs! And thanks to the other players who posted useful information to make the problem easier to reproduce, isolate, and fix.
Good news! Our bug has officially graduated to "known issue in the patch notes" status, so it's likely at the front of the fix queue. Maybe even next week...
I've experienced this on several maps and seen Twitch streamers experience it elsewhere. WORKAROUND: opening the Options screen seems to restore the Status UI elements.
If I understand this, I love it, and I hope we see something analogous in STO ASAP. It's great from an "ethical free-to-play" perspective, and I don't see any downsides. It means: * We know that the drop rates exist. I find it strange that discussions of loot box drop rates usually start from the assumption that game…
I encountered this issue as well, though only with the line, "Risa is overrated. Orion is the only place to party." The rest of the lines were voiced as expected.
Specs for the GTX 10-series can be found here: https://www.nvidia.com/en-us/geforce/10-series/ The 1050 supports DirectX 12 with feature level 12_1, so you should be fine.
I suppose it is possible that the folks at Cryptic may have stumbled upon a truly remarkable discovery: a market that responds neither to supply nor to prices, but only to demand. I can't fathom how such a thing would work, but that how it goes with truly paradigm-changing innovation, I guess. The actual evidence in front…
This is theoretically true, but entirely irrelevant to the real-world state of the dilithium exchange currently. Put another way: it's possible that, in the last six weeks or so, the market-clearing price for zen has risen from around 495 dil to literal infinity... but it's pretty unlikely. And it's definitely one of those…
Today, an armada can only contain fleets of one faction (Fed-side or KDF-side). Consequently, it's impossible for members of KDF fleets to contribute to Fed-Fleet fleet projects and vice versa. Cross-faction fleets could be difficult to implement, but cross-faction armadas would appear to be pretty simple. I'm using "host"…
I've written a long piece elsewhere about the general dil exchange problem, but this seems like the right place to throw out my idea for a dil sink that could be added to the game. I propose a new fleet holding called the "Coalition Headquarters." At the basic level, a Coalition Headquarters allows a fleet to join a…
This is a data-gathering opportunity for Cryptic. Whether intentional or not, they have an opportunity to obtain some extremely important data that will help them to decide the future of the dil exchange. Specifically, they are learning how many players -- and what kinds of players -- would spend money to buy zen-goods if…