Question for the devs: Does this in any way affect me playing Space Barbie and flying around watching skittle-beams off the shoulder of Orion while going pewpewpew and making wooshing sounds at the door anytime I get up to go to the kitchen for more coffee?
Any chance of space magic being reworked to work more like weapon slots, or some other alternate system? I like the boff skills system overall, but when space magic is your focus it feels a little clunky.
IIRC last time I remember bothering to check traceroute during attacks things go to hell at the jump just before Cryptic. Even if they moved to separate servers per game, they'd still be running through the same carrier who also gets hit with all that traffic. It's hardly just an issue for Cryptic, and they're not the only…
But wait... Oh no! It's gotten worse! Or do I mean...better? We can rebuild him. Better. Faster. Stronger. Able to make that na-na-na-na noise while running in his little wheel.
To be fair, the original question had never been answered until now. Anywhere, as I far as I can tell. I stumbled on this thread by accident a couple days after looking for the very information it requested then giving up and upgrading one myself.
Legitimate question, but the D in DDOS is Distributed Denial of Service Attack. Typically using a botnet or (since someone mentioned Anonymoose like they can do anything) voluntary membership equivalents to send typical internet traffic from thousands/tens of thousands/hundreds of thousands of places/computers at once. I…
Your capslock is cutting in and out something fierce, brah. And I played WoW for 8 years. I know how much trouble they did and don't have comparatively. Especially when you consider scale of target comparison.
Honestly, I know Blizzard's Warden* is probably the most closely guarded code in gaming, if not all of commercial software, but maybe you guys could give them a call and ask for advice at least. *Seriously, I imagine that NSA and Google dream of that level of traffic monitoring, data collection, and in-app activity…
Eh, it's MMOs. Even WoW couldn't go more than 3 months at a time without an incident. They mitigate it by having been able to afford to distribute servers to balance load far more, but it still happens. And they have 10 years of experience on a massive scale plus a budget that rivals the GDP of some mid-sized nations. It's…