I'm pretty sure this isn't the Burn here. If I was to guess, all these incursions are beginning to mess with the fabric of subspace. Also, remember that the Iconians were pretty much the masters of subspace, able to build entire stations inside of it, so why couldn't they mess with subspace. Also, since Iconians use the…
I'm not saying that they didn't have advances in certain areas. What I'm saying is that in the past few episodes, the Lukari/Kentari have gone from mediocre civilizations relying on the Alliance to help them develop ships and needing them to protect their new ships, to developing a fleet of their own ships, and having…
No fact. They had barely made it to warp 2 (mentioned in one of the episodes) when the pre-Alliance discovered them. So basically Cochrane had discovered the warp drive in 2063, so 21st century. It only took about 32-years, with Vulcan interference, to make a Warp 5 capable engine, so still 21st century, so the Lukari were…
Basically when we first meet her she's a scientist for what is equivalent to a 21st century civilization. Basically they just had their Cochrane moment when we meet them. But now, in a few days/weeks/months/years time (STOs timeline is always been a bit wonky) she's the equivalent of some of the best 25th century…
I have never liked Kuumaarke. I think she's well voiced, but the character in itself always seems to be the GMs girlfriend character that can do everything. Here's a character that belonged to a race that basically was system bound a little while ago, and now she's a better science officer than my science office Star Fleet…
I know this isn't going to be a popular opinion, but while I appreciate your candor and that you want to only give out quality episodes, your answer to 4 to 6 months of no new episodes is.... new grind content. So you can't make new episodes, but you can make new content that we need to grind every day for 14-21 days? Then…
Wow I was hoping that Gearbox taking over would change things for the better. I see it's the same old Cryptic with zero ability to release a new story that can actually be completed. Gearbox must be so proud of these devs.
Conversely why can't the prices be reduced to 1.5 billion. Greed is fine and all, by at some point if greed is an inconvenience, maybe it's time to let it go. It doesn't have to fall on Cryptic to cater to your overwhelming greed.
I feel your pain, but I don't know how many times I've played that mission, and watched some idiot take a generator, blow up all the ships, then just circle the generator and never close the bloody portal. Same goes the the ISS Enterprise, where you consantly hear the "attack the shieldships" line. Ignoring the AoE…
STO's events usually go back to back. So the question here is do you want the old event that most people have already completed cut into by maintenance or do you want the shiny new event cut into by maintenance. Most people are going to say just cut it into the old one, mainly because all they are going to lose is a little…
Like I said I'm not against the bundle idea, I get the bundle idea. I don't buy them, but I get it. I just personally refuse to spend the amount of two to four AAA games on something that will be power creeped out in a year or two. But that's just me. Obviously they sell, and sell well, so I get the bundles. What I don't…
At the prices bundles are going for now a 13 ship bundle would cost us the GDP of a small country.... plus tax. We'll be lucky if we get three ships, a costume, a couple of ground weapons... all at the low... low... low.. price of 13131313131313 zen. I was hoping that the new owners would kind of get away from the gouging…
Okay well that makes more sense I guess. But I just don't get it. I get the idea of selling things in bundles initially. Incentive.. yada, yada, yada. But you'd think after a certain time frame, sales of bundles decrease for the next shiny thing as people either get the stuff they want... or leave it alone and walk away…
Yeah I get that. Which is why I'm asking from an economic standpoint. How many people would be willing to by the Borath Robes, the Terran uniforms, etc. etc if they were offered individually at some point? How many people would be willing to spend money on Box Keys if they were added into the infinity lockbox? How many…
See I get that actually. But after what... 6 months... pretty much everyone who is going to buy the bundle has bought the bundle. So now Cryptic economically, is going to leave money on the table, because they hope that after 6 months or so people are going to magically change their minds and spend $250 dollars on the…
Mudd's is a rip off anyway, but I do understand why they do it. I mean dropping $250 USD on a pack is a bit much, when you can buy 3 or 4 entire AAA games for that price, but if people buy it, then sell it, and it's obvious people buy them. I even understand scarcity or a product. Buy it or you may lose out forever. What I…
That depends if you call science ships niche. I mean I get it, anyone and everyone really likes to fly cruisers because of the ability to fall asleep and face roll over your keyboard and do monster damage, but these improvements, at least some of them, look much better on many science/intel ships that use space magic. Add…
I wouldn't say boring, they were just LONG. I think the biggest problem is that they forgot the first rule of tabletop RPGs, the GM's NPCs shouldn't overshadow the player's characters. In this case J'ula was constantly in the forefront, to the point where they even made you play her in a session, taking away from the…
A large part of me wants to say no to this for most of the reasons mentioned above. But then I think about the huge amount of power creep we've had, and how lately certain T6 ships just totally outperform many of the older t6 ships (and lets not even get started on how worthless T5-U's are now practically) that I want to…
True, but your kind of missing the point of this discussion. Many of us have been around quite a few years, many of us since beta. We've seen this all before, I know I have. I have yet to see a "balance" phase where anything remotely looking like balance has been implemented. What tends to happen is that tacs either stay…
I'm seeing a lot of "lets hope FAW gets the attention it deserves" posts here. The issue with that is I remember people saying the same thing about escorts and cannons back in the day. So they got what they asked for and now it's beams and FAW that people are crying about. The truth is, that STO devs wouldn't know…
I'm not going to cry doom, but having played since launch I'm having difficulty not simply laughing at the term "balancing". I mean I've seen STO devs through out the life cycle of STO change the game and not once have they "balanced" anything. Actually they tend to do the exact opposite and buff whatever game play they…
You just don't get it. Why in the hell would I want to do teamwork, when half of the "teamwork" isn't challenging or even balanced. It's sitting on a capped zone, waiting for gods know how long for the chance that an enemy warps in, kill them off quickly enough, for zero reward, while my "teammates" wrack in the marks for…
What? You mean a bug that was reported on Tribble during testing made it to live making a good portion of the episode unplayable? That NEVER happens with these oh so competent devs in STO. I mean I've never, ever, EVER heard of that happening before. /sarcasm. Makes you wonder why we even bother with Tribble doesn't it, if…
Sighs. So lets start this debate and hope I don't get to burned. Star Fleet is a Fleet of ships whose PRIMARY mandate is scientific exploration and study of the galaxy and people. However, the Federation also learned long ago that there are others out there who don't want us out there, and Star Fleet took on the SECONDARY…
So I've played all three factions, but to get me to go back to my Klingon and Romulan characters, they'd have to lessen the grind by alot, which we know will never happen. By mid-way through any "event" I'm already banging my head against the keyboard from having to do the same thing for a month on one character, let alone…
I think this would be a great solution. In fact it helps a lot because the older queues are so completly dead that any new character will never be able to get all the darn marks for certain reps because there simply isn't enough popping queues to do so. If they insist on wanting to keep people in older queues (which is a…