PC Patch Notes for 9/19/19: "Pets summoned by the Elachi Subspace Transceiver console will no longer prevent mission progress if present on certain portions of the episode, 'Beneath the Skin'." I haven't tested this out yet to see if my issue was related, but it sounds like this was, more than likely, my problem. Kudos to…
Haha! I hear ya! :) Perhaps I'll rename my ship to "The Kamikaze", make sure that both the last Elachi enemy ship and I have very low health, and ram-speed them to destroy us both at the same time. There we go...the perfect workaround! :) I'm curious though, could someone who has an Elachi Qulash Frigate (or any Elachi…
Update: I played the episode with a S'ateth and can't progress past "Defeat Elachi Ships" in "Silent Reprisal". I switched to a non-Elachi player ship at the end and was able to close the rift and conclude the episode, so I suspect the issue may be systemic with Elachi player ships; possibly being flagged as a leftover…
I returned to the game after being away for a few months and it appears that I also have this problem on PC. My preferred play-style method uses a controller on very fast, maneuverable ships (high speed/turn rate), so this bug makes the game completely unplayable for me. Any word on a fix being implemented or, at least, an…
Thank you. Satisfying all those criteria will be a bit tough for me since I mostly pug, but, hopefully, I'll be able to get it eventually. All the more reason to keep playing. :) Update: Somehow, I received the title without meeting all the aforementioned optionals in a single session, so I'm somewhat at a loss. I'm just…
For those interested, I have confirmed that the "Detour to Freedom" accolade (Prevent any Borg ships from arriving at the assimilation platforms) does not give you the "Borg Liberator" title. Unfortunately, we missed the "Assimilation Cancelled" accolade (Prevent any Borg from being re-assimilated) by only 2 ships, so I…
There is no change in the chance of receiving a lockbox ship. You (we) were seeing so many back-to-back messages of players receiving lockbox ships because more people were opening more lockboxes than normal. The messages were the result of multiple Bernoulli trials or compound probability; additional rolls at x%, similar…
I forgot about that one too. I stopped doing that mission on my other characters since I was concentrating more on combat for spec XP for them. I'll have to add that one to my run while doing a doff assignment circuit. Thank you. Very helpful! :)
Ah yes...I remember the mission, "Trade Deal". I forgot about that one. Thank you so much for refreshing my memory. :) Speaking of which, that reminds me of a Ferengi-centric diplomacy mission chain that used to be on Memory Alpha. Those would have been perfect, but unfortunately, with the crafting revamp and removal of…
My apologies for misinterpreting, but it appears we agree. You mention a technology within a fictional universe that helps explain why things operate that don't necessarily work in real-life mechanics and physics. It's for entertainment purposes to enhance the user experience. Exactly the point I was trying to make about…
Yes, you are correct. The ships are generating noise (arguably, not really), but the sound still needs a medium to travel through, like air, solids, etc., so, technically, because of the vacuum between our ship and another ship, we shouldn't hear any sounds from them. Perhaps in a really dense gaseous nebula, but most…
My post was more about a fun animation and what's enjoyable for me play than realism. Would you still find this game enjoyable if it were a true space flight simulator based on the way a ship really moves in space? How about if there was no audio for weapons fire or explosions? Afterall, there's no AIR in space. :P
I mistakenly assumed that the expanded palette was a bug related to the pull down bug (edited previous post). The new, expanded palette was planned and working as intended, per this tweet from STO's ship artist: https://twitter.com/STO_JamJamz/status/604096828036931584 It's still possible, however, that the pull down bug…
Unfortunately, I can't post a screenshot of the original, pre-bug color palette, as all my characters in all factions now have this new, expanded palette. The original palette consisted of only 3 rows of colors. This new palette has a couple dozen rows and includes the brighter, "neon-like" colors from the risian ship…
I'm also having the above issues with ship customization. This makes sense because my fed color palette is now an "expanded" color palette that includes far more color choices than before (typical for the old risian ships). EDIT: Nevermind...Although the ship tailor pulldown menus are bugged for some ships, the color…
Although the mission briefing suggests going to the Raveh Sector near the Kelvani Belt, the Breen patrol actually spawns near the Breen System in the Breen Sector, heads "due east", and despawns on the border between the Breen and Raveh Sectors "northwest" of the Raveh System.
When crossing the areas outlined in these maps: http://www.reddit.com/r/sto/comments/33eyli/sector_space_doff_regions/ , the DOFF assignments briefly change to new ones, but revert back to the previous area's assignments seconds later. To interact with the new assignments when crossing into a different area, I have to…
From an old thread on batteries (didn't want to necro it & not sure where else to post this): http://sto-forum.perfectworld.com/showpost.php?p=22780491&postcount=30 I'm also interested in having batteries stack in the system tray similar to the way hypos stack. Hypos are stacked in the inventory in multiples of 20, but…
Do weapon modifiers conflict with the activation and/or cooldown of tactical abilities? For instance, would the beam overload tactical ability cancel a proc on the [over] mod or would the [over] proc activate for a double, back-to-back overload. For the life of me I cannot find an answer to this in the forums. I'm sure the…
I'm also having issues with using afterburners and retrorockets. The left and right barrel rolls work somewhat fine (only minor issues that I believe I need to figure out how to resolve on my end). I use a keybind script file for a controller. Does anyone know the console commands for pilot maneuvers so that they can be…
Division by zero causes spatial ruptures and other really bad things, so you might be right. :) It appears I spoke too soon; still crashing in outskirts, so now I'm avoiding the area for dil grinding on alts. Unfortunately, I can't even load the toon in outskirts to get him out of that black hole, so he's stuck. Thank you…
Thank you for the suggestion. :) I was in the outskirts during the crashes, but decided to try some things on my end. I lowered the graphic sliders to half, since the crashes seemed to be happening most frequently while using orbital devastation coupled with the secondary firing mode of the fluidic antiproton wrist lance.…
Also happening to me. At first I thought it was due to today's patch, but then I realized I hadn't played the battlezone in a week or so (since I was concentrating more on leveling several delta recruits). I started playing the battlezone again today because of the bonus dil weekend and I'm constantly crashing. I've never…
I'm currently quasi-roleplaying an electric-themed toon for my latest delta recruit and would love more electric-based, exotic damage attacks. For instance, the electric effect from the satellite that holds your ship in "Coliseum" as an "ionized <any-damage-type>" console that counts as exotic damage with the damage type…
I blindly played the mission, as I would normally using the galaxy map, and neglected to notice that specific systems require visitation. I replayed the mission on an alt and the mission is working perfectly. Thank you so much for the response and for clearing things up for me.
Has anyone received credit for doing the "Tour The Galaxy" daily? It appears the mission was revised to reflect the new map, but I didn't receive credit for visiting sectors. (Just checking to see if this a general bug or if perhaps I did something wrong.)
I was afraid of that. The yellow breaks immersion of my new Delta character's theme, but I believe I have a work-around that may work out better. Thank you so much for the response.
I'm starting to believe that the problem may stem from the game partially recognizing some small craft as your starship and the loadout issue may be related to this issue: http://sto-forum.perfectworld.com/showthread.php?t=606381 http://sto-forum.perfectworld.com/showthread.php?t=611851 I have the both this…