same issue how do you release a whole new arc with a bug that wont let you complete the tutorial so what i have to delete and remake hoping i dont have same issue?
I was not raging I just stated that while I was a little mad I was more disappointed and while you claim they treat this suit like every other EV c-store suit which is true, but if you never bought 1 or read the description you would not know its a single suit purchase. My point was that they could make it a little clearer…
I agree and while i understand cryptic is in the make money game maybe allow us to unlock a mastery account wide for say 100Zen or 50 to 100k Dil. Its bad enough i have to unpack and discharge 20 ships for the Admiralty but having to grind master's on every ship even if i reduce the number by only the mastery's i want it's…
You say I am wrong and that might be true my point was that they could of made it more clear when i buy a borg Boff from C-Store it clearly states this is a single character unlock and if you delete it you will not be able to reclaim one. just saying they could of made it clearer and even though i have been playing since…
I'm not going to give a long review just gonna say all in all I enjoyed this arc I can see where its going and look forward to the next episodes yes DS9 does seem cramped especially compared to other starbases with wide hallways and big open spaces. I like the new ships but dread having to grind the traits i want from my…
I would also add Jem’Hadar Vanguard are designed for the most intense combat encounters and feature enhanced space combat techniques. Their enhanced combat training has made them incredibly effective at defeating their opponents through superior offensive capabilities on both ground and in space. but i only see ground…
yea i got the VIL starter pack none of my jem boffs have space traits, anyway and since I'm still doing the jem missions. I just went with 3 saurians (efficient,Provides a bonus to efficiency stats, improving the effectiveness of many of your power management.) and 2 humans (Leadership nspires your ship crew, leading to…
if i create a jemmy he starts at lvl 60 my question is if i make a lets say human during this event is it considered a gamma recruit and gets the transponder device and im sure it starts a lvl 1 or is it only jem hadar that can be gamma recruits what about cardassians?
what i did was just bought the starter pack for 19.99 https://www.arcgames.com/en/games/star-trek-online/game-pack/detail/2533 This Pack contains the following items: Gamma Vanguard Starter Pack T6 Jem’Hadar Vanguard Dreadnought Cruiser Playable Jem’Hadar Vanguard Species Costume: Jem’Hadar Tactical Uniform Title: Victory…
I believe it an immersion thing and since they added more encounters and patrols you can wonder the galaxy and do those instead of sitting in a base or doing story episodes or ques. I like it
As far as retrain tokens if you subbed you had unlimited retrain until i think lvl50 they should make this a permanent feature now that they removed the option to sub most ppl especially newbies dont know what skill spec they want to run yet while leveling and forcing them to buy a re-spec token if they use up there tokens…
The thing is if you open 1 box or 10000 the odds are the same from box 1 as they are for box 10000 it would be nice if the odds increase as you open more boxes but no that would make sense.
First of 1.4B ( ty for price insane limit boost) is crazy hope it keeps coming down second for 1.4B its really stupid these are not account unlocks. 3rd usually i can buy a 4 pack r&d and work the exchange to buy/sell and build up $ to buy the ship but because it was so close to the failed amarie promo everyone is dumping…
I agree useless I too also just log to do event and r&d leveling what they need is more episode releases thought escalation was gonna bring a whole new episode path to play thru dis appointing.
I ran into sort of the same issue on my Husnock what i did was switch out my nausican set for the Preserver Resonant Technologies Set and just reran it and selected the Resonant Disruptor Dual Heavy Cannons. works pretty good and even though you use a tac console slot for 3 pc you can still use naus console for extra boost…
maybe I'm running BO1, Ts2, tac1, Faw2 and omega1seem to be getting steady 41-42k /s when i get my Terran beam it should increase a bit more also when i epic my beams it should jump big time . but I'm happy
now i understand that rom and Klingon's get cloaks but why does the fed ships get a +5 sub systems while both rom and kdf get +10 weapons and engines on top of a cloak seems not to balanced to me looks like the fleet Fleet QeHpu’ got the best of the bunch and can load cannons rommys get Singularity Warp Core 40 Base Power…
thanks for input I did another run with 3 omnis and basically did less than 1k more dps(41,546.19 /s) compared to (40,461.20 /s) so ill probably just go full 7 beam arrays 1 torp
thanks for the feedback, so I am on the right path I will also get my Terran beam soon. lets remember my goal was not pure dps I wanted survive ability also just wanted to know if im at least competitive the 23c atlas prototype is by far my fav everyday ship, and when I want pure dps I'm using either my arbiter or Husnock…
I think your right if i use the torp i get a constant 26% plus if i trait Super charged weapons the torp gives me another boost to energy weapons ill try it and reparse to see.
yea i was wondering also if replacing my fleet core with the iconian epic I have. i sometimes switch out dual beam for torp but right now i use the beam to get the boost from Directed Energy Flux trait from my Husnock Directed Energy Modulation or a Temporal Operative BOff Ability grant: Directed Energy Flux Beam: Overload…
ok ill re parse in advanced conduit or hive and im working on the Terran Task Force Beam Array now almost complete as far as Doffs i listed them in the notes but here they are 1x Systems Engineer to reduse Weapons Energy Drain (Phemenne) 1x Energy Weapon Specialist (crth on energy weap attacks green) 1x Energy Weapon…
here's my build had to use Intel dreadnought but my build is for my 23c atlas prototype its not a pure dps build because i wanted some survive-ability any helpful input will be appreciate no flaming pls I'm trying to learn. http://skillplanner.stoacademy.com/755390468ab3004ac4ef1d81a9cd03b7
dont know why this was implemented or changed Teams in PvE queues disband when the queue ends instead of when leaving the map. But Ive noticed that at the end of many pve queues there is always some items that cannot be taken because the team has been disbanded and we get removed from area usually its an item from…
yea kinda disappointed that I cannot filter out space/ground queues and definitely dont like having to manually select normal/advanced and elite each time to que