I've reported them too, as have at least two friends of mine, but we're pretty sure that ever since they started working on ARC that STO's in-game bug report feature goes to /dev/null
Either: 1. They are too busy trying to ram ARC down everyone's throat to bother fixing major bugs in the game itself. 2. They have already planned the 4th anniversary event for the DV bug and don't want to waste all that planning by fixing the bug before its anniversary event.
No kidding! So many game bugs that have been here for months or years but are ignored while the try to reinvent steam instead of fixing them. Maybe we should organize anniversary events for some of the bugs. :)
They'll have to offer a lot more than a free uniform before I'd even briefly pollute a virtual machine with this bloated steam wannabe, torrent server, and adware all rolled up into one.
Well, this little note: "*Note: Even though a new Arc client is available for download, all Game Launchers will remain in their current form during the beta." (emphasis mine) suggesting that sometime in the future (after the beta) you're considering making me install bloated adware for other PWE games in order to let me…
You are quite good at making paper tigers; that is not what I said at all. I said that this list is constantly changing, and that they will typically know or have credible guesses about some of the accounts involved in gold farming for cash, but by no means all of them, so they are always looking for ways to make the list…
Actually the announcement is precisely a claim that they CAN identify AFKers. Whether it is a true claim remains to be seen. The list is much more complex; these gold farming companies "outsource" most of their production -- all that spam gives a contact for selling credits as well as buying. That means that the "list" of…
No. I'm sure the people arguing against this form a complete spectrum from players who have no confidence in Cryptic's ability to provide a workable implementation all the way through farmers for the "gold" sales companies who are trying to protect their ability to use windowed virtual machines to multi-keyboard dozens of…
Nice cover. :) And math. Also nice removal of context, as you trimmed the part that made it clear this was in reference to AFK (and one-keystroke-per-mission) leaching, by participants who typically contribute 0% to <1% to the mission's success and are there only for rewards, not to play -- even if their ship could do 12K…
For the AFKs and leachers, certainly. It's only bad news for anyone else if it's still buggy or inaccurate when it promotes to holodeck. If Cryptic is smart, they'll know that the easiest way to identify the leachers is to see who complains about the mere announcement of an anti-leacher concept. They can then monitor those…
The purpose of icons is to be able to differentiate the things they represent at a glance, and these new icons clearly fail that test -- which is the only test that really matters for UI icons. The old icons were MUCH easier to tell apart, and generally more representative of the devices' function as well. This "Thomas" --…
People did notice how bad they were -- even in the preview thread where Cryptic went to great lengths to prime everyone by talking up how great the new icons were before they let anyone see them, the feedback was overall negative. Cryptic promoted them to production anyway though. Has anyone made a mod that will revert to…
I couldn't have said it better myself. Agreed, though this goes beyond just colorblind limitations, once you start blending in the color splashes for rarity these icons are going to take a lot more time to tell apart than the current icons. That insistence on blending colors together to form gradients makes a LOT of things…
Switching icons around after people have gotten used to them.. That's a Charlie Foxtrot in the making if I ever saw one. Please cancel this idiotic change, or make completely new icons if you must change them. Um, changing these icons wouldn't even make my top 100,000 list of ways to improve the STO experience. Seriously?!…
Agreed, more of us need to do this. We can also boycott zen purchases and peanut labs until it is fixed. Even if you personally didn't lose any mail, let Cryptic know that you won't stand for this nonchalant attitude about deleting player items.
Yeah, and its getting worse. Perhaps this willingness to walk away from the keyboard is a symptom of player frustration with all the bugs in LoR? Maybe they still want to collect resources in case Cryptic gets their act together someday, but are frustrated enough they can't find the motivation to actually play. . . A…
All too true. While I haven't completely quit playing STO quite yet, I have stopped recommending it to friends, and certainly will not try another Cryptic or PWE game anytime soon, even if they get the bugs fixed in this one. Given the emphasis on shoveling out half-finished new content instead of fixing the bugs in last…
When will the inability to delete mail messages get fixed, or is this a deliberate plan to make mail so frustrating that players will simply quit using it entirely? Giving you the benefit of the doubt, will the mail fix include: - A bulk delete feature for these hundreds (or perhaps thousands by then) of messages building…
Unfortunately that won't work as advertised, because the STF player had click the mouse to start the STF and even the shorter 15 minute timer is all or at least most of the fleet action most of the time... Because they were at the keyboard at the start, not playing an STF is just trying to get a free ride on the other…
This is by far my biggest complaint so far. I hate the double-wide spacing -- especially in e-mails. Used to be able to see the last ~8 emails in a small window, but now you have to make mail full screen to see even half that many on your recent list. One person in another thread commented about being unable to delete 30…