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What is the Arc Client?
Install Arc

jonnymind

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  • Sorry, I didn't mean to mock everyone reporting a legit bug. But if you scroll the messages, there are really some (more than some, actually) talking along the lines I have indcated. Oh, and let me add: at last, this is a ship that's not just fun to fly with; it's a ship that makes teaming more fun for others. For a…
  • Oh come on, people. 5 front cannons and 16 base turn rate, and you'd like to tank? Really? And then, why not just adding a button "I win", that you can click at will after paying 50 bucks per click? No, that's not how decent games work. I'll tell you what this ship is for, and I hope you get it. This ship is for serious…
  • timeout from Fastweb Italy gian@hplin:~/Progetti/FalconRepo/falcon$ tracepath patchserver.crypticstudios.com 1: hplin.local 0.105ms pmtu 1500 1: 10.189.56.1 37.637ms asymm 2 1: 10.189.56.1 35.339ms asymm 2 2: 10.2.105.154 35.932ms 3: 10.251.221.201 35.217ms 4: 10.251.216.26 34.858ms 5: 10.251.217.1 35.902ms asymm 3 6:…
  • Short-term: fleet ships modules should be a bit more modulated. Right now it's 1 (escorts) and 4 (everything else). I'd go for 1 - escorts, 2 - science and 4 - cruisers. Middle-term: non-storyline campaings. Set of separately playable episodes giving a final reward (special item, extra dyl or GPL). I'd love them to be…
  • Cryptic & PW, I would really love to buy some of those ship, even if they costs like 25 bucks. But I don't like to gamble as a principle. I like to know what I spend and what I get. Is there any way we can see those ship in an ordinary c-store bundle? I mean, it's called multi-segment covering market. There's the one who…
  • This is exactly one of the solution I proposed in another thread today, and my fav by far. If you get out some now useless sci ability and bring in some active counter, you could re-balance the game this way. 1) de-nerf (re-empower) sci abilities. 2) give active runtime counters as natural abilities to sci players and to…
  • Oh, also, 7 ability slots for a sci player are not that much, exp if you introduce counters. Some current abilities are partially designed to do some countering, as science team and polarize hull, but this seems more as a try to cover a design flaw than a correct approach. Given this, 7 ability slots (8 if you play some…
  • On this, I don't agree. I am playing with a RSV and with an Armitage as science officier; however, I collected several rare tac officiers, and so my Armitage has everything an escort can have as firepower (except for tac career specials). Plus, anti-borg antiproton stuff & boosts. With the right build the science ship can…
  • I was thinking exactly this; on this I have two suggestions: Long Term: ======== * Add a party campaign (for each faction), or a team mode for the standard campaign, to replicate the flavor of fantasy MMRPG. It would work this way: ** Appoint a party leader which provides the settings. Settings for the team would include:…