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je11yfish Arc User

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  • Here is another approach: Singularity becomes *detrimental* if it reaches max charge and goes unused for too long. It could apply a radiation DoT, or an AUX power drain, something along those lines (like overheating in EVE)
  • Thank you for the update. Like the Tachyokinetic Converter, please consider the D'Kora's Battle Module 3000 for the same treatment.
  • One more thing: Go ahead and do the math on the value of a fleet store provision and compare it to the amount of contributions you have made. The info for those projects can be found on the wiki, or just ask around. It doesn't take much to unlock them. The actual value is something like 25,000-50,000 dilithium, depending,…
  • Also: It is true that the current fleet mechanics actually support, encourage, or allow this type of leadership behavior to occur, but even if the mechanics were changed to make it unlikely, I think that the evidence of poor leadership/management would simply manifest itself in different ways -- meaning it ultimately comes…
  • Like the OP, I was in a fleet that kept access to fleet provisions permanently locked. Of course, as a new member I was told that it was for safety reasons,"to keep the fleet supplies safe from people that might want to buy everything all at once" (paraphrase) and I was also told that contributions to the fleet would be…
  • For most people it is easier to LOBBY for fundamental changes to the game than it is to FIGURE OUT how to make the existing rules work in their favor. Similarly, for most people it is easier to COPY an existing build than it is to DERIVE their own. Shame on both groups for missing out on one of the aspects that makes STO…
  • The place to begin a balance pass is not with the EPtX abilities, it is with TT/ET/ST, specifically TT. The best shield tanking ability is not EPtS3 (though it is great), it is TT1. It provides minimal investment with enormous benefit. Now I'm going to quantify that statement with actual numbers from in game (hey, what a…
  • That would certainly help to bring the Galaxy out of obscurity. As it is now it suffers from ENG redundancy.
  • On the contrary, it is a capable ship if you know how to build it.
  • in-game (skip to 0:38): http://www.youtube.com/watch?v=PHtL1BaUPc8
  • cha0s1428, find me in game.
  • Q, contact me in game
  • ... ... ... ... ...
  • Nothing to see here.
  • If you want a precise answer, go ahead and list the cruiser that you are using and/or intend to use. I have a D'Kora, Galor, and Excelsior-R, but I have evaluated all Fed cruisers against them and may be able to propose a good build for you.
  • Just throwing this out there -- you could give cruisers access to more Doff slots. It makes sense if you consider their higher crew complement, and it could also help them to overcome some of their tactical limitations.
  • disregard -- information added to post above
  • Things you can do to boost turn rate directly: 0) engine choice: combat/impulse/hyper 1) impulse thruster skill 2) RCS accelerator console / tachyokinetic converter (pick one; a 2nd is negligible) 3) chevron separation (6 --> 14.5) 4) different ship Things you can do to boost turn rate indirectly: 1) higher engine power…
  • Same incident here -- full decription: After purchasing the Borg doff store unlocks, the timer ticks down 2 minutes, as if it were going to give you the Accept/Claim button, but instead no button shows up -- it ticks down to zero and the timer disappears. The Borg doffs do not appear in the store after that. Confirmed with…
  • Bareel -- I appreciate your time and thorough reply. I agree that it is a matter of economy, especially because the cost to go from 28.1% to 30% is around 10x. For me the upgrade to 30%'s made sense because: 1) I've got the lockbox ship I want 2) I've got the build that I want 3) I've unlocked spiral waves 4) I have…
  • +11.4% damage in the case of 3 consoles +15.0% damage in the case of 4 consoles That is not insignificant; and if it happens to be plasma, it's boosting your EWP too.
  • I haven't read all 143 pages of this and I do not intend to, but here is my recommendation: Make Fleet Marks tradable on the exchange. Why? 1) people that want to grind them out, can 2) people that don't want to grind them out, can instead grind for EDC and buy them 3) by doing this you effectively double/triple the amount…
  • Spiral Waves, but the Galor will cost you 80mill, and the Disruptor 30% consoles are 30mill each. If you can't afford those, then I recommend getting the damage type that lets you upgrade to 28.1% consoles (3-5mill each) until you can afford the 30%'s (~30mill). Tetryon is probably the cheapest at the moment because the…
  • You will find that the damage of the torpedo is boosted by Particle Generators, just like Photonic Shockwave. I suspect that the rationale is that the torpedo is not hitting the hull, but rather detonating just prior to hitting the hull for max disable/repel effect.
  • There are multiple problems here as illustrated below. Summary: 1) there are no Basic Romulan Operative BOFFs (see green) 2) trait assignments are not consistent with BOFF quality (see blue) 3) tooltip descriptions do not match the right-click descriptions (all). 4) right-click descriptions for Subterfuge abilities lack…
  • Your first unstated assumption is that you are able to keep DHC's on targets 100% of the time. Of course that is true in some cases (stationary targets such as Borg generators, transformers, gates, etc.) but not all. The other extreme is that you must actually turn to bring your nose to the target. In the case of a target…
  • See previous post. Experimental Romulan Plasma Beam Array from Romulan reputation tier 5. See thread title. See straw man fallacy.
  • It depends on the event. Elite STFS: D: Borg Mk XII, or Maco Mk XII E: Romulan Mk XII S: Borg Mk XII ^ that gives you great shield regen, hull regen, and hull hp. As for the engine, I would rather have +26.2 Attack Patterns (for Beta which helps entire team) instead of the Borg 3-set shield proc and tractor beam; you may…