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jaegernl Arc User

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  • This is in the FAQ. False?
  • With the Undine T4 trait, I've found new love for my MACO Shield (with Engine) and an Elite Deflector. Pretty nifty combo on sci-heavy ships, because of a 15% cooldown reduction on sci abilities. Of course, if you have Plasmonic Leech and are using energy weapons, another shield is a lot better. But I run my sci's with…
  • Just wanted to chime in once more, before we get more info from the OP. OP, do you have a Bird-of-Prey? Any KDF should at least have flown a Bird-of-Prey once. It's *the* iconic Klingon ship.
  • I know that. I was joking, ;). -- Anyway, OP: I've stopped caring about A2B. The truely OP thing in Arena is target calling and people responding to it. A2B or not, people will die if they don't get heals. And lately, I've been having good pugs. Zone in, ask 'Anyone calling targets?', and you usually get a response. I've…
  • Not Ker'rat related, but in Arena I find it best to just leave the FaWy-type A2B cruisers alone. As in: don't go for the kill, or at least last, when all the other teammates are whiped. Lately, I've been mostly PvPing with my Sci Torp B'rel, and you're just a boff switch away from loading double Scrambles. If they insist…
  • Oh, and a little addendum: How is your EC situation? Some builds require expensive duty officers. Are you willing to grind for the EC?
  • If there was one ship to rule them all, we'd all be flying it (lol scimitar). Anyway, we need a bit more to go on. Would you be doing PvP or sticking to PvE? We'd need to see how your skills are specced, or if you are willing to respec. Do you like science heavy ships? Engineering heavy? Do you prefer cannons or beams?…
  • Damage is the same. It's the repel magnitude (negative repel with doff) that's halved.
  • Good luck with Boarding Party on a B'rel. Whopping 1 shuttle :P.
  • I'd switch the EptS and EptW around, too. EptS1 is fine for most - if not all - content. EptW3 provides even more pew pew. Of course, with Elite Fleet Resillients and the Undine T4 trait, you could forgo EptS altogether, and dump an EptA or EptE in there for better movement. I'm running my Jem Dread with…
  • Quad Beam Bank. Yes. YES! And please make it use the Dual Heavy Cannon and Dual Cannon hard points on a Bird-of-Prey. I shall use it. Even if it has some awful mod like DMGx3 CrtH. Make it so. But please, don't use those mods. Make it ACCx2 at least. Or CritDx3 Acc. Hmmhmmm. Oh, but PS: Make it useable on other ships. So…
  • I can do without the 5 weapon power too. I'd rather spend those points in places like Inertial Dampeners, Sensors, Subsystem Repair or even Particle Generators on an escort.
  • Apart from the occasional one-shot, flying something like a Norgh - with it's sexy Com, Lt. Com, Lt. Com, Lt. lay-out - is perfectly viable. Loaded up with +speed and +turn, you'll be able to out-maneauver just about anything, making sure you stay on their aft and get that tasty Flanking bonus. I've actually been having a…
  • Being able to run ApO3 with TS3 or HY3 is great. Why need more? And, like the poster above me said: Dispersal Patterns. DPB3 with Nukara Mines is awesome.
  • Alright, guys, help me on this. And Dahminus: sorry for the semi-hijack. I see a lot of builds speccing Weapon Power Performance. I've always found those six pips in that to be quite expensive for 8 measily power, especially when people Aux2Bat. What gives? What am I missing? I remember people saying beams benefit from…
  • Wouldn't that still put Rommies and KDF at a destinct disadvantage, though? Science is king.
  • Appreciate the feedback. Cheers. Yeah, I've been running the Norgh with DHC's and a DBB with BO3, and she actually does nicely. Apart from the occasional BO3 one-shot, I'm surprised at her sturdiness. Although, if I'm going to run DHC's, I'd rather pack the EWP1 to create a bit of zone denial and make people burn their HE…
  • Oh, I have spike too. On my B'rel. But I was looking for something else to toy with, ;).
  • Well, I was under the impression that - with DEM - more shots = more applications of DEM.
  • What are you guys' thoughts on using DC's instead of SC's on a Norgh with DEM3? I was thinking about doing something like this: PartiNorgh 1: http://skillplanner.stoacademy.com/?build=partinorgh_0 Option 2 would be to switch out Elachi for Plasma, get the +plasma Embassy consoles, and put the Rom Torp en Experimental Beam…
  • I get into a decent bit of zone chat PvP in Ker'rat. It's fun. It's what makes Ker'rat Ker'rat. Have to keep Ker'rat zone chat the best chat. Best part of it all is when you're bantering, and in the end you end up on each others friend list.
  • I've got a JHAS, JHEC and JHD in the shipyard. Any rules on loadouts? I mean - I could run my JHAS with the single polaron beam up front.
  • Heh, I always ran my Kar'fi with DHC's. Sure, not the easiest ship to pilot for DHC's, but it was fun. Also, toning down my Scimitar going from FaW to DHC's hasn't really worked. I got sucked into the 'MOAR DAKKA' again, and am pulling crazy numbers with CSV1 and TS3. However, it's still a lot more fun that the FaW scimi.…
  • Great videos. I love these kinds of groups. I've been wanting to do a 5-man Torpedo B'rel ISE for a while. I was writing a post for it, with some suggestions, but I abandoned it because it became a tl;dr. And I had been drinking, so it was probably mostly gibberish anyway.
  • Well, there's two options: One that has a chance to clear all debuffs when using Emergency Power to X. The other one grants a chance at +25(?) to power levels on using the same Emergency Power to X.
  • Well, Feds *do* work together. The famous Fedball has been around for ages. Because I almost exclusively play KDF, I've never been part of one, so I don't know if they team up or not. What I notice with the KDF Ker'rat regulars, though, is that they often throw a team invite or respond to a team invite. They'll share heals…
  • What I'm wondering is the stacking of the traits included in the crafting: Beams: Beam Arrays, Dual Beam Banks Beam Consoles – Unlocks at Tier 2 Dilithium Components – Unlocks at tier 3 Trait: On activating Beam skill, gain 2% Beam damage for 20 sec. Stacks x3. Cannons: Dual Cannons, Turrets, Single Cannons, Dual Heavy…
  • You can make the Mogai dance pretty well with something like Emergency Power to Engines, a turn console or two, and Auxiliary to Dampeners (doffed).
  • Word. All my KDF run around in KHG XII. Cape. CAPE!