just 3600 people ahead of me. Was waiting until late at night...either the patching took longer then expected or the servers have been packed for 9 hours.
Yeah that makes no sense what so ever. I can't fathom the reasoning behind the addition of a ship about 100 years older then the T1 being included at T5.
To an extent yeah escorts have a single role, but Cryptic has (to some degree) tried to give the escorts different paths to that role. The Patrol and Advanced are tankier in engi and sci respectively with the MVAE going more toward a sci offensive ability with that. The Defiant could be argued to be the pure escort, pretty…
Yeah I noticed this as well. Was sitting both fvf queues for the daily until I finally gave up when they were stuck at that value. Cryptic really needs to remove the fvk options for sub-20 players.
The first part would be more valid if the bug couldn't also use FBP. In essence it's weakness can also be used against other escorts exploiting their weakness. But it generally doesn't help that most escorts only have a Lt. Sci spot and FBP is a Lt. skill with a 15 second duration and a 1 min CD. Besides pointing out 1…
Aside from being faster, having more weapons, similar maneuverability, more damage output, higher resists due to more engi consoles, the same repair rate, and a Boff loadout that the BoP might emulate if not going for spike damage (except it can't as the bug has an extra ensign)? The Universal slots are at most now a…
Which only makes sense if you don't consider all the advantages I just listed for the bug, you would in effect be taking 2 away from 6, and that would only be relevant to the Hoh'sus as it would still have better hull then the ning'tao. Not to mention, as has been explained to you before, or tried, battle cloak is not a…
The latter part of your post is irrelevant as to how much of a red herring this is. It is not about a lack of options it is about how horrid those options are. As I said it makes no sense comparing alternatives using only Fed Fleet ships when the KDF has no access to them. So I am still wondering why it is relevant to…
To play devil's advocate How does the suggestion Drunk made not balance the ship? This answer also has to be more detailed then "It might allow me to be killed more." and for the second part, that is a red herring. It has never been in contention that KDF can't get the ship. But it also makes no sense to talk about…
Why am I not surprised by this? I remember a post being done about how odd the PSW3 percentages were but stating their effect in game was more then appropriate and something should be done to bring PSW1 and 2 more in line with 3 as the correct way to fix this...instead we get PSW3 nerfed to oblivion instead. It's not even…
Well once I get in I hope to be rocking the Centurion. From what I have seen and read about it the thing is quite the versatile medium sized mech and it looks rather neat to boot.
Mav has a post and I see he went and got the $60 pack and selected House Marik. Prompted me to actually look more into it and see the Federated Suns was basically Germanic in styling and not the Greek/Neo-classical I am more fascinated by.…
Yeah it pretty much got settled with Mav's response. I will very soon be purchasing this game. I literally can't think of many MMO's that have accomplished balance like this. Teamplay sure, but role balance not so much, at least not in pvp. Because if role balance is a go then jesus the different military strategies that…
After watching a few vids MWO seems to the the first MMO where I have though "hmm I wonder if the Hammer and Anvil deployment would be viable considering the function of the classes." For those wondering what I am talking about it requires a line of heavy troops (assault mechs in this case) pinning the opposition in…
Is it really necessary to have EPtW2 though? You can get close to 150 weapon power from EPtW1 and I think anything higher then 140 is considered worthless. If so might as well switch that out for ET2 as ET1 isn't that great.
It would make sense for the AC to be better then the Excel, but at a base 7 turn rate I don't see that happening. I'm an Excel pilot and I could live with a Sovy being a better tactical cruiser then the Excel as I am unsure why a 200 year old ship is the best tactical cruiser the Federation can muster in the 25th Century.
I agree with this. I need to get off my butt and get the Ft. K't'inga. I still don't get why the Excel has a base turnrate of 8 compared to a similarly sized Vor'Cha with 10. Those 2 points end up making quite a different. With the limitations on the Excel to beams or single cannons and it's BOff layout compared to the Fl.…
Really I don't think the ship would be too overpowered if the En. was made Lt. As it would basically be Drunk's build with ES1 or Aux2Damp thrown in there, and I would probably use APD1 instead of APB1. Would give it a more cruiser feel instead of a wannabe slow as TRIBBLE escort stuck to arrays. It might overshadow the…
Call me odd, but if someone posted a build and test results that so totally broke my expectations of what the power could/should do, atypical or not, I wouldn't just straight up dismiss it. It should be an indication that I need to reevaluate my baseline assumptions.
This would also make a lot more sense in the Star Trek environment. A system should be in place that gives some credence to the effect of battle on an opponent with cumulative effects over time. It might require a reworking of subsystem repair and power insulators (specifically with phasers and polorons). Going for…
I can see what you are saying drunk. The DOff idea was 3 Damage Control 2 Shield Distro. That does lose Comm officers and puts me on a longer recharge with team abilities (that being the tradeoff). And yes agree ET1 sucks. With that layout you proposed I an see the selections being ET2 at the Lt. and HE2 at the Sci…