There are several un-intuitive aspects of this game which makes gearing up difficult, especially for existing MMO players. * No clear place to get gear. In normal MMOs, you get Crafted --> Dungeon --> Intro Raid Tier --> Next Raid Tier --> etc. In STO, the gear you need is scattered across reputations, quests, specialized…
Another issue with the system is that the same type of DPS is effective in almost all scenarios: Group them up and AOE them down. WoW like boss mechanics might introduce more varied builds which discourage other play styles. The problem with that is, how do you get players to play the more thoughtful and careful style of…
World of Warcraft has a vastly different gearing system. It's challenge based: If you complete Challenge X, you hopefully get Loot Y. It's easy to have your guild run you through older content to assemble a passable raiding set, supported by LFR. STO is a grind based system. You put in resources, and that improves your…
It doesn't help that there is no central list of relevant gear. In a game like World of Warcraft you know which "Tier" each set of gear is on, so if you want to gear up you know the basic progression path. For this game, there are so many sources of gear, scattered among so many vendors and lockbox rewards, that just…
The problem with DPS being king is inherent to not only the design of MMOs, but Cryptic's Free to Play formula. To briefly summarize the problem.* DPS helps you win fast, the more the better. Tanking and Healing/Support helps you not die, you need enough to not constantly die. * Since dying is a slap on the wrist, this…
I prefer to go about things the Section 31 way. "Hey Sela, you still have a lot of supporters and political clout. However, if we decide to publicly release information that you were responsible for Romulus' destruction, then that support will disappear really quickly, and you won't be able to trust another Romulan ever…