It is pretty rare that I actually post something on here simply because it never seems to have much worth behind. This idea; however, is a very, very good one. I would actually buy more ships if this was the case as I tend to not want to get more ship slots and so forth. I don't know what it will take, or what we would…
Hey! I played Beta with you, But ya. I don't think you need mark 14 gear, I did it with base dyson rep gear and some uni consoles, nothing was mark 13, all mark 12. I was in the Scryer at that and was soloing it. I would jump out if it was Hirogen, but beyond that, it is not hard.
That all makes sense in the end now that I have read it over. So I can agree to the lack of a secondary deflector, but still the design makes no sense that, less they plan to add it to the fleet version which is possible. That aside, I'm considering a transition over the the Dauntless, wanted that ship for a while and I…
Honestly, I got the delta pack, so going to run the T6 Scryer and maybe the Eclipse, I've also considered the Phantom, however I'm mostly a Sci captain myself. I want to test out the Dauntless as well. It would be nice if we would place the Intel ship consoles on one another, then I'd give my Sci ship the phaser lance for…
Here is a good question. I was looking though the stats for the T6 Sci ships and noticed that the Scryer does not have a secondary deflector listed as part of its components; however, the Dauntless dose [yay]. All that aside, does this mean the Scryer won't have a secondary? Or did they just typo the hell out of the…
Came to actaully make a note of the same problem. I'm not even sure if the power actuall even damages anything when used. perhap the power is just being used improperly. If this is the case, please explain as to how the power is to be used. Otherwise I feel that another Captain is correct and this is simply another…
Seems to me that whatever they did kind of resembles when they had the glitch where your own attacks and abilities rebounded onto you. But I have to agree, even in a heavily tanked cruiser I was getting popped. There was one point where the entire team rolled up on a Node and we all died in less than 10 seconds. Something…
I've been experiencing the same thing. It is even more so inconvenient while doing missions that require you to switch back and forth between ground and space. 'Surface Tension' is a prime and very miserable example of thus horrible problem. The worst part is that even when attempt to switch back and forth or various other…
I'm forced to agree. I was in the Science ship and found that even utilizing all Sci skills possible and throwing out Grav-Well's 24/7 was still a nearly impossible task for it being on "normal." Even for an Elite STF I would find that mission a bit of a strech. I think the mission has potential and the ability to be fun…