Hello. First thing is thanks for your in-depth reply it's really appreciated. There is something I should clear up with you and @westmetals though that seems to have resulted in a misunderstanding. The fault is mine for not choosing the right words. I realize that there are science skill points that will make my beam boat…
So I'm still trying to wrap my head around all the conflicting advice. 24 points into tactical is good but for some reason spending a few more points is bad? Why would that be? What do you do with those 3 or so points that is better? Ok. This is the sort of solid advice I'm looking for. The science skills are not needed…
I'm a pretty casual player but wouldn't 2 more points into Weapons Specialization double the Critical Chance in the photo above? I read somewhere that it's always a good thing to have as much as possible but don't know for sure. Is it important? I was looking for some skill tree advice in this thread but it appears to be…