I love the idea of fully customizable layout of 5 abilities for tac, sci, and engineer. Great idea! Though adding shard of possibilities or other non consumable devices to this list would give us less options in the end. I propose that they offer up two slots for consumables for a character and keep the 4 as non consumable…
I definitely play less! I am a hard core PVPer and have played since Beta. The content that they released was great but just not enough to keep me interested. The new PVP arena is a joke! They should have revamped the old PVP system offering rewards there for grinding perhaps and give us something to do. Not! Put us in…
I definitely agree with alot of what people have said when it comes when you are ready for PVP. I am running a Tac/Vaper build but like someone said being a sci you can definitely do a lot of damage just have to know how the mechanics work a bit. I would not see why a sci could not be a vaper and bunch a hole right through…
Playing a Vaper and critting from 20K to 130K on a BO3 coupled with other mechanics to make you pop is over kill some say. Though to do that requires a lot of timing to execute the attack so that we can achieve these insane numbers. Afterwards because we are glass cannons per se we have to escape. These actions take a lot…
Yes I am wondering that same thing. If everyone is rotating tac team throughout the team I wonder if all 5 would proc with a base -25 * 5. That could potentially reduce the attacker to zero in a opt situation. Now that FAW crits after the fix I could see this proccing more often. This would reduce the damage at least being…
Diplomat: - FED: Orotha Venna // KDF: Hathen Grek - Region: Space - Description: The recipient of your Engineering, Science and Tactical Team abilities gain a chance to drain Weapon Power from attackers when struck with energy weapons. The amount of drain can be increased with Flow Capacitors but is subject to the target's…
bpharma, Yes there is a doff the gives you xx% to disable one subsystem during the energy siphon. There is also another doff which when being hit and the hit crits which is alot these days due to CritH increase. This doff per sec grants an energy drain to the attacker weapon power. I believe it is 50% after a crit takes…
Well I am using a wells which only has 4 sci slots so I cannot have 5 flow cap consoles.. Though I am more trying to effect multiple ships in a 5km radius and stop them from helping each other out while the escorts pick the ships off one by one. PVP is won not by the efforts of one person no matter how much they contribute…
Lucho80, You are defintely correct on that. Timing is key, having a high EPS plus with Plasmonic Leech helps bring back my aux back up to 130 after the 10 sec Aux2bat.. This benefits my energy weapons for those 10 secs I have 125 across the board minus aux sitting at 30-40 or so. Also aux batteries help in a pinch! Rinse…
SpaceFortress, It was actually to test the viability of this build. As for the role of this type of Sci Sci it would be more as a supplemental and to control many ships at once. Weaken them so that a Tac with a alpha can mop up a not so tough opponent. As for the long cool downs, I have been able to reduce those with an…
NAZ is right I refined this build even more and I started dropping 3-4 ships systems depending on the circumstances. In the video I did forget that I had a target subsystem drain to shields now I am using it with 100% success on dropping shields. Ships that have low shield power suffer the shield popping the most I have…