You must have been lucky under the old system, it took me 8 months (from December to July) to get the Mk XII MACO shield on one of my characters, and that was with at least 2 ISE every day.
You keep mentioning Engineer as if it's analogous to the support class but in an Escort, especially if you focus on PvE (which you seem to be judging by a few comments in previous posts), an Engineer Escort can deal respectable damage all by itself and still have better survivability than a Science or Tactical character.…
Of course it does. The Eng/ Cruiser that wants to be the hero but you want to give damage buffs to, he can heal like a beast and has powerful self only Captain abilities to free up his BOff abilities to be shared with his team mates. It's not the kind of team play you want but it's still team play and works quite well,…
No, it's just that I like fast and maneuverable ships. Science ships can turn reasonably well but there's a huge difference between a Science ship liek the RSV or Nova at low engine power and an escort at higher power: 18-20 degrees/ second is nowhere near the turn rate of a Defiant R or MVAE with there mid 30s turn rates.…
So what's the difference between the classes then? All of them will have SubNuc, all will have APA, all will have RSF, MW, Scattering Field etc, the only difference will be which button you press but every class will have access to every Captain ability. That sounds pretty homogeneous to me. I like Science and I like fast,…
I'd rather have 50% damage to my own weapons than 10% to the 3 Cruisers spamming heals on themselves as I can make use of it effectively, they can't/won't. My main concern is that every class would feel the same to play, I might be clicking buttons with different icons but I'd have the same damage, healing and debuff…
Heal him. My Tac/ Escort will usually be at low health if I have my buffs waiting as I want the biggest damage buff possible from GDF and someone throwing an ET3 at me just as I hit GDF annoys the hell out of me. Oh how I laughed in SB24 as someone threw ET3 and HE2 at me just as I hit GDF, massively reducing the damage…
It's not that they find the actual mission itself difficult, just the part where they have to read the instructions in the dialogue box at the beginning. It makes for great entertainment though, I loved how the 'team' (I use that word lightly) spawned in the Residential area but it was my fault for not being with them in…