Hopefully it didn't break anything else in the foundry. I really wish they'd take a month or so to fix the major bugs (the trigger and map transitions)
Sorry, I didn't word my question correctly. i was asking if there's some way other than queues to get dilithium, R&D mats, and finishing out the reputations.
Thank you for the advice Spiritborn! Your advice got me a feeling a bit more creative with mixing and mashing assets, so I started to play around with the corridors. Let me know what you think
This is my first custom map that I put a lot of effort into. I'm not even close to being done, but thought I'd post it here for some opinions. I'm somewhat disappointed in it because it's supposed to be a space station for an alien race called the Onooli. The Onooli are similar to Starfleet in technology, but I think this…
Hate to be a bummer, but I don't think any of this would get implemented. Updating the Foundry simply isn't a priority to the Dev team(because it's not profitable) and we haven't gotten new features in ages with the exception of assets. At least that's my understanding, but that's why I stopped requesting new features ages…
or what you can do is surround an enemy npc with invisible walls on a reach marker. Have a popup come up on screen with dialogue and set the triggers on the walls to make them disappear once the dialogue objective is complete. So the mission flow/objectives would go like this. -speak to enemy (reach marker) -pop dialogue…
I tried that and it didn't work. I ended up deleting the group and putting them back in and that seemed to work. Weird thing is all of the other enemy groups after that point did the same thing. On top of that, before I deleted the groups I tried to duplicate them and delete them so I wouldn't have to do re-costuming and…
This just sounds like someone thag knows how to use an escort properly. They're hit and run ships- This is what they're meant to do. When I used to do PvP I did the same thing. I'd put all my power into speed and weapons, fly in all cannons blazing and tear a ship down then I'd hit evasive manuevers and an engine battery…
Thanks for the responses and tips, guys. I was a little discouraged by the bugs I've been reading about on the forums, but it sounds like they're easy enough to work around. I'll continue with my series. I'm still in the writing process but I'm hoping to have them published by winter.
Not sure if it counts, but there's some special effects assets I'd like to see. Transporter beam effect - Not sure if this can be ripped from characters, but imagine what we could do with these with triggers. It would solve the beam out problem as opposed to them just fading away. Weapons fire sound effect, so we can do…
One of the many, but minor features I'd like to have is a tag to put in buttons/dialogue to allow writing dialogue towards boffs. For example: [ EngShipOfficer ], what's our status? So when it comes up in the published mission it shows up as your Engineer's first name.
Actually I'm withdrawing this one altogether. I went to clean it up and played through it and it's terrible, not just because of production related stuff either. It doesn't have a clear story, so I'll either try to polish it or just move on to a different story I have in my head. Edit: I think for now I'm just going to…
Gah, I should have read your post first. I found a work around though, even though the idea you just posted was better. I have it so you greet the Wotseel, the walls are set to disappear when that objective is complete and just added the "that is enough!" dialogue to the "speak to wotseel guard" objective. P.S. I started…
Thank you for playing and giving such great feedback! I will be smoothing the majority of the things you pointed out tonight. P.S. I don't know why but my brain does not like the words "Brief", "Satellite", or "anomaly". 90% of that mission has been spell checking since I first started putting it together, so thank you for…
Yeah, and that's honestly why I was hesitant to express my dislike of the ending - I didn't think it was terrible, it made sense, it did remind me of an TOS episode, it just wasnt the direction that I anticipated for. Even though Im not too fond of the ending myself, I can see other people really liking it and if I were…
Okay, so I finally got around to it, sorry about that! I really love the maps, more particularly the first ground map as it had a great, creepy atmosphere to it, reminded me of the first Alien movie. I love the subject matter of the story and there's only really two thing that bothered me. The first is there's a small typo…