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What is the Arc Client?
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draltai Arc User

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  • The slow pace of combat, because of high HP numbers on everything.
  • For me, the current system looks near perfect. The costs are not too high, the time it takes is also bearable (we're talking about epic endgame stuff after all) My only suggestion would be that don't leave out any items from this system. It would be cool if we could upgrade all of the items to Mk XIV epic level, this could…
  • Why can't we have both? Having no voice for my characters is just as immersion breaking as having a voice for other players. I would like to see an option to choose a voice from, lets say 5-5 templates for each gender, and a slider for pitch adjustment. Then for the people who don't want voice for their characters, there…
  • Played it yesterday, i found only two problems There is an obvious graphical error on the main building. In the last fight the player is too easily swarmed by enemies, and it's not their numbers that make it hard, they come from all directions so the player is constantly flanked. My suggestion would be, to rearrange the…
  • I can confirm that KDF captains also have the kit visuals, with some probably temporary low resolution textures, and a different set of colors for glowing bits from federation options. I really like the current way of everything aviable from tactical, to engineering bits, and i really look forward using the science…
  • As people have said before me, the new site is very disorganized, information is buried beneath news, that are not important. For the launcher, while not perfect it passes, but it's too generic looking to perform as a website specifically for Star Trek Online. It's soulless, with a rapidly switching news headline full of…
  • I did a full run today with a friend, zone is much more playable now performance wise, but this control points and buffs mechanic still bothers me. I don't like that you have to do a little race for control points with any other player in the freshly captured zone, and this way you doesn't even get enough to properly…
  • Run into it today as well, beaming down to test the new ground set.
  • The zone looks amazing. Here is my take on some of the problems: - The small missions would be better in a daily rotation. (like a third or half of them on one day, and the rest on other days) - The contested zone in its current form is an invitation to afk farming. I can easily see numerous ships standing at the entrance…
  • Tried the Battleground twice. Overall it's a great addition, it would be great if more ground events would be like this, and I would like a Defera remake in this fashion, if we ever get one. My feedback is as follows: The command points break the pace of the battle. If you want to call additional reinforcements you have to…
  • May not many players use this, but: - Bridge officers cannot walk along with the player, they try to run and it looks as if they are sliding on the ground. Not game breaking but kills immersion. Also: - The new romulan EC-store ground weapons can bug out the sound if used by all of your crew.
  • Will there ever be ground vehicles? Will there be more atmospheric shuttle maps for events, and maybe for small craft pvp maps? (the Rhi shuttle event is awesome by the way)
  • I too feel this way. And therefore i use my first post to propose an idea. That would be, if science ships get an extra deflector, maybe give cruisers instead of an armor slot, a command interface slot. It would work like an aura ( as suggested in a Priority one podcast, if i remember correctly ) it could give the player…