40k works best as dark comedy. If you ever get a chance, check out the Caiaphus Cain novels. They're absolutely fantastic. On the Shikahr, I rather miss the flatter saucer of the old Shikhar. I'd like to see more designs like that. It was definitely dated in texture, but I like the idea of a longer saucer with only a few…
Every mission where you are forced to play as someone else like that stupid TRIBBLE Klingon. You should NEVER be forced to play as someone else's character in an RPG. Also, any mission where you are forced to pilot a dev-outfitted ship. Seriously, they're horrendously bad. Mix of beams and cannons? Go for it! And sensible…
You said that last Friday on Twitter when you did a server restart. Then you said it again on Monday higher up in this thread. It's now Thursday and you're asking players whather it's been fixed or not. Can you understand why players are feeling rather dubious?
Yes, it is STILL BROKEN. Tried changing "default skills", no change. Tried teaching boff a new skill, no change. Tried adding removing from ship, no change. (Flaming/trolling comments moderated out. - BMR)
I hit repeated rubberbanding, disconnects, and an absurd number of desyncs trying to do Gateway to Grethor to try and get marks to keep reputation daily running. The lag is not fixed whatsoever. But it was always internmittent. You just happened to get lucky.
ICMP packets are given lowest priority. Most routers on the internet do not do deep packet inspection and at most only sort other packets based on source or destination (either address or port number). If there is any sorting based on source and address, it would also affect pings. Tens of thousands of pings over several…
Over 7 hours of pinging. 0 lost, less than 20 ms avg, less than 50 at worst, with a low deviation. If the packets were coming out of order or some other nonsense, you would not see a record like that. And while I haven't run wireshark on STO packets, I would assume they're using UDP like most realtime so that an out of…
It is most likely VMs. The real question is the database backend, I think. In theory, CPU can be increased simply by adding more slices. The real trick is the database. Simply adding more CPU doesn't work for databases the way it does for more traditional computing. I/O load is of prime importance, but even more important…
I'm sorry, I may just be a bit salty because I posted a thread here a while back with data showing that it was NOT an internet issue and must be with the server or code, but it got banished to the tech support forum.
I'm not convinced it's a direct server load issue. My hunch is that it's likely something in the netcode. Direct server computational load would likely produce smoother lag, rather than the hefty bumps I see. It could very well be database, depending on how they handle writes. I'm getting the sense that STO's client and…
I disagree with this vehemently. This belongs in general because it's a general problem. This is not an issue of someone's PC or gaphics card or network. This is on Cryptic. Banishing these threads to the tech support forum is sweeping it under the rug.
It's not cogent. I get perfect traffic through to cryptic's datacenter. No dropped packets, no ping over 50ms. (and usually 20-30ms) This is an issue with the servers or the netcode. IT IS NOT THE INTERNET. As I posted in another thread about this: patchserverrebirth.crypticstudios.com Number of Pings: 26,294 (more than…
I've been having massive problems with lag, rubberbanding, and these weird desyncronization issues where the server seems to send my client data, but doesn't recognize my client sending to it. It's really damned annoying, as I watch my ship get torn apart with no ability to respond. FIX YOUR SERVERS CRYPTIC.
So, I decided to leave the ping running overnight after my last server disconnect disgusted me too much to keep going. Over 26,000 pings, 0.0% packet loss. Worst ping time: 47.3 ms. Avg ping: 16 ms. Can you guys FINALLY admit this isn't a damned ISP issue? Or are you still going to hide behind misunderstanding how…
Yeah, it's crazy that they can keep blaming ISPs and people buy it. I'm sitting here watching the pings go through clean one one screen, meanwhile I'll see rubberbanding and desynch's happening on the other screen in game.
That's not how a traceroute works. If there was a packet lost along the way, it would appear as loss as the endpoint (in fact it would appear on every hop after the first one dropping packets). What the program does is send a ping packet to each individual router along the route, so each hop listed is from a packet that…
That's a router that isn't responding to ICMP packets, not a broken connection. You can tell because the hops beyond it do not show packet loss, most importantly the endpoint. Indeed, the endpoint is the only one that absolutely matters. The ones before can help you see where an issue comes up, but if the endpoint is clean…
This and the "suggestion" above both entirely defeat the purpose of a joystick. If you bind it as a key, it's 100% on or 100% off. The idea of a joystick is to allow the full range of motion. It's like driving a car. You nudge the wheel a bit to the left or right, or a bit more to turn more, you don't yank it all the way…
The plot for borderlans 2 was awful, but they had quite a bit of fun with the DLCs: https://www.youtube.com/watch?feature=player_detailpage&v=3Dwfc0qx9Os#t=92
It would have been far more enjoyable, actually. And that's a sad state for a game to be in. Consider this a moment: You're dreading replaying it, but it wasn't a bad mission. These two do not compute. Do you think perhaps you might not be considering this objectively? If a mission gives you dread for repeating it due to…
That is a monumental fail of a goal and a prime reason why it turned out so bad. Voice talent is to enhance the story and gameplay. Voice talent should NEVER be the reason for the story and gameplay. Except that they constantly interrupted the gameplay for more beauty shots of the enterprise-e and Kurland. (this is…
I think I've just reached the point where I've had enough of games spouting horrible monologue at me constantly. Last week, I was playing this Falskaar addon to Skyrim that I had to quit midway because it foisted so much terrible unskippable monologue at me. I think we have different speakers. It was very load and very…
I seem to recall Picard regularly leading groups of officers whenever they were available. When there was a threat to the ship, he didn't say "Everyone stay in your quarters while I go deal with this alone".