I really do believe that the 20% packet loss is also telling a story, as I wasn't experiencing a hint of lag at the time I posted. It also doesn't explain why other members of my fleet are experiencing the same problems out of the blue when just last week we were all lag free. Also, that's the path ping of the proxy…
I (and several of my fleet members) have started receiving intermittent instances of lag including SNR's and DC's. I, personally, haven't had a single DC or SNR before this week. Most of the time it plays fine and then randomly whammo... SNR for 5-20 seconds and chance to DC. I've released my IP and refreshed it and tried…
If you're looking for a more active fleet then maybe we can lend a hand, lol. Commonwealth Corps is a newer fleet directed to a more social perspective in gaming. We hold our own events and contests, run pves and stfs together, and pvp sometimes as well. If you're interested you can drop me a line in game @Andeon for more…
How about adding chat in? It would be convenient for handling fleet tasks and interacting with members without having to constantly log in and out of the full client...
:D I love that mission, and it is playable! Like others are saying the old transporter room panel is now the conference room panel under the Admiral's office. I found this out when I went to update my own foundry missions and all I had to do was update mission text, the actual trigger had been updated for me. (Keep in mind…
I thought so... is there a workaround for the warp-in loop for friendly npc's? One that doesn't involve using enemies to stop the idle animation preferably.
Oooh, I hadn't thought about adding different species... (scribbles notes) And lol @ my outfit, what's showing is my cropped winter jacket from the winter event with the yesterdays enterprise sash belt and my tactical kit on top :p
A little late in a response but the old transporter console that was used for foundry start points is now the wall panel in the conference room on the lower level of ops. (Underneath the admirals office). The fact that doors don't have waypoints in the foundry is a known issue though, it's been in the last couple patch…
Oops... Hang on folks, for some reason the foundry didn't publish the mission properly. I should have it fixed by end of day tomorrow (Foundry willing) 5/16/14
>.> http://www.youtube.com/watch?v=xFGfWrJR5Ck I sense a great disturbance on the server, as if millions of players were throttled in order to prevent another crash...
Thanks for your feedback! :D Yeah, I wanted the "what the heck" feeling while you were playing (even though I'm still getting used to the foundry). Episode 2 will be much more in depth and explain a few things.
PS. how did you do that awsome warp effect? That's nice Also, my mission is "Assault on DS9" Any reviews are greatly appreciated. It's pretty cut to the chase, and more action than text. It's also my first mission so cut me some slack pls! Assault on DS9 thread