I have no time to roll second character. If Cryptic allow me to buy and use quad plasma as my Fed character, I will buy it and use it. If anything, faction diversity should be: 1. story-based (now non existant - except few missions all factions work together on everything) 2. battlezone-based (now non existant - factions…
Could You make all quad-cannons cross-faction then? I wish to use plasma quad cannon on my federation character... If federation content is no longer exclusive to federation, then it is logical to give us something in return
Problem with OF is not strictly bug-related or lag-related. OF was based on two under performing SCI abilities - CPB and Photonic Shockwave. Because OF was using weaker variant of these abilities, "normal" use of this trait was always terrible option. Fortunately, there was an exploit allowing ALL destructible torps to…
Both halves of OF require 2 different weapons (Beam and torp) and 2 different skills (BO and THY), and possibly a lot of support skills (more copies of BO/THY to get reasonable cooldows, or significant reduction skills at least) - so You are handicapped at start. Fortunatelly... I am running such build (30-50k DPS), and:…
One more "discovery": Reputation trait Piezo-Electric Weapon Amplification: 5% Chance for your weapons to cause an AOE shield drain centered on your primary target. 10s cooldown, 5% activation chance on all weapons. It is basically doing same thing as Overwhelming Force on BO component, with few differences: PEWA: It is…
One more "discovery": Reputation trait Piezo-Electric Weapon Amplification: 5% Chance for your weapons to cause an AOE shield drain centered on your primary target. 10s cooldown, 5% activation chance on all weapons. It is basically doing same thing as Overwhelming Force on BO component, with few differences: PEWA: It is…
Well... It never worked well. - Charged Particles Burst part was TRIBBLE, just like CPB ability. CPB few patches ago get massive buffs (~+100%), but OF variant of ability stayed unchanged for no reason. - Photonic Shockwave part was extremely situational (even problematic, if not used correctly - it could, for example,…
This "feature" was one of last (if not THE last) reason to use this trait. I'm OK with removing this "feature", as long as this "feature" is replaced by real buff making it on-pair with at least tier B/C+ traits. Before this fix/nerf it was situational C-/D trait, able to do "something" in dedicated torpedo build (B:O part…
Overwhelming Force had some use on Romulan Hyperplasma Torps before "fix" (CPB part on B:O was useless even on high-drain builds). OF now rarely trigger, and tait belong to "don't touch it" category. Trait need buff, preferably something making it's effectiveness more similar to abilities it is supposed to mimic - stats…
Overwhelming Force had some use on Romulan Hyperplasma Torps before "fix" (CPB part on B:O was useless even on high-drain builds). OF now rarely trigger, and tait belong to "don't touch it" category. Trait need buff, preferably something making it's effectiveness more similar to abilities it is supposed to mimic - stats…
Well... this "bug" was actually one of few (if not only...) reason to use Spaceship Trait Slot for Overwhelming force... Beam Overload part was useless, but at least torpedo part, for Hypertorps, had some limited use. Now OF lies in "do not touch it" territory. Power comparison (stats for my ship): Charged Particles Burst…
Do You really want to turn BO + CRF combo to staple PvP build? On the other hand, if you make cannon buffs and BO exclusive, then BO will be useless again. It is wrong direction, BO should stay as it is (always crit, no buff), and new Beam ability should be added (DPS buff to all beams vs single target for 10s)
It is not improvement outside the beamboat. For 3xCannon 1x DBB builds it is huge nerf making this ability (and possibly entire build) unusable. On top of that it is making CRTD consoles obsolete again. If Beamboats need kind of ability similar to "new" BO, there should be NEW ability. Old BO already have it's niche and…
B:O was good reason of adding DBB to cannon ship. ST:O lack any variery of builds, we have "beamboats", "cannonboats" or rare "torpedoboats", but mixes are rare because of how weapon bufs work. B:O allowed to add beam to non-beam ship without crippling the build. After these changes, BO cannot be effectively used on…
Plasmonic Leech is still "must have item". +30 power (10 times +0,75 for 4 systems) is not achievable by any other console, and drain to enemy ship is excellent addition. It was just moved from "OP AS HELL" box to "EXTREMELY OP" box, and it's dependency on Drain Expertise is reduced. To make this item finally "OPTIONAL" it…
Ok, so there is one problem: new BEAM OVERLOAD Beam Overload was nice addition to captains preferring to use mix of beams and cannons - now it's gone. 3xCannon+1Dual beam builds no longer have it's niche. What is wrong with mixing weapon types? Isn't making mixing of weapons one of major reasons behind rebalance? If beams…
Beam Overload was nice addition to captains preferring to use mix of beams and cannons - now it's gone. What is wrong with mixing weapon types? If beams need general-one-target-buff-skill, there should be NEW skill, (some kind of "concentrated firepower" giving % damage buff to beams), complete rework of BO and turning it…
"Weapons are undergoing a lot of changes targeted at making the various types and firing modes more relevant. Beam Overload no longer always critically hits, but has had its damage increased, and additionally gives your basic attacks with beam weapons a significant amount of bonus damage and critical severity for a short…
Well... Imperial Star Destroyers are strictly inspired by spearhead shape - and we rarely see this shape outside SW franchise. We also rarely see copies of conic federation saucer+gondoles combo outside ST franchise. I don't say Vorastra is not inspired on oceanic manta ray, I say making a spaceship based on this fish is…
Definitely. With season 11.5 my Escort Carrier will probably hit 400+ Drain expertise. It is "a lot", I am using Tetryon Glider and Overwhelming Force (For both T:HY and BO) and it would be really nice to know how these things perform. I don't know how much programming adding shield drain to log will take, but at least…
viral torpedo not changed after patch - still utterly inefficient against anything with control resistance (basically nearly everything worth disabling).
If shield power settings no longer affect shield regen, then what is the reason of putting it anywhere over 15 power level? ATM nearly everyone, no matter the ship class, (in FED/KGN, ROM have even less power to waste) run 100/15/15/70 config, I don't understand how this change may fix this situation...