The last thing we needed was more queues, the very fact you could jump straight into the Red Alerts was what made them fun. Sadly they will die a slow death now that they are queues and don't reward well anymore. A poorly thought through change this one.
This happened to me in two missions, The Ultimate kilingon and treasure Trading Station. I ended up having to skip the mssions to progress through the Arc. Unfortunatley I never got a reply to my thread on this issue
press J, on the left hand side of the journal click on the Risa event banner (you might need to move it on from the temporal agent banner) and it should give you the option to transwarp to Risa.
Adding my frustration to this one, I've been all round the map can't locate this at all. It really needs to able to locate it with the tricorder like the Iconian tech was in Delta Recuit.
Sorry I've been away, you asked for a parse: SCM - Combat - [0:02:16] DPS - @dd1m: 92,874.67 Wasn't the best run, and with some better piloting could do better.
Fair enough, although it frankly is just as challenging as Sakari on Elite and as you can upload it it can be measured against other players through the parser. I was merely pointing out that what was being suggested had already been brought into the game :)
There is a foundry mission that has been created for just this reason. Its called DPS mark, if you are using SCM you will be able to upload your results too, just make sure to run it in advanced.
I think this is a great idea, I would love to see the adventure zones tied into the latest content in this way. Many people have been asking for them to be updated but as always resources will dictate what is and isn't done and unfortunatelly i doubt they will get the love they deserve, shame cos they can be fun.
At no point did I blame the lack of willingness to experiment on the skill revamp. Players currently find a tree to copy and stick with it due to the large cost of respeccing. The revamp has been sold as an attempt to get people experimenting with builds but, this simply will not happen unless the cost is drastically…
Actually I've suggested partial respecs on a number of occasions, I've also suggeetsed options such as using the millions of expertise we have sitting around doing nothing to pay for them. Expressing the cost in dilithium is pointless if it remains the same price as it is now which is over the top, that is the reason why…
I ignored it because there is only the option to fully respec or nothing at all, there is no option to make small respecs and they aren't offering us that option. It will discourage people from using it the way it is being sold and that is to experiment with new builds people will simply use their free respec then…
Saying that reducing the cost will make people think less about their builds is complete twaddle, it encourages people to experiment with their builds more to find what is right which is what this revamp is being sold as being for. It would actually enocourage people to thinnk more about their builds than they currently do…
Pretty much what I was expecting, shame its going to be a one stop shop then relegated to the realms of "what system was that then?" How to encourage experimentation then completely discourage it one one easy step
Not a fan of the new layout I'm afraid it's not very user friendly. While it looks slicker than before actually navigating your way around has become far more difficult than it was. Sometimes less is more