Unintended consequences of tinkering under the hood. Hence the song 99 little bugs in the code 99 little bugs in the code Take one down, patch it around 127 little bugs in the code
Extremely disappointed by this last-minute removal of the keys. For some, this might be the difference between buying the bundle or just buying an individual ship.
Still waiting for a featured TFO rep project as well, though the Priors World event is probably the last one to show be featured in the event tab, and will probably be the last one to be finished.
This 100x. I only had to read the blog post a single time to fully-comprehend the trait description and purpose. The inclusion of the word 'damage' is everything.
You mean besides the focused singularity beam, various missions, intensifying rubber-banding issues, costume unlocks failing or being otherwise incomplete, etc.
Good ol' patch day. I'm assuming the focused singularity beam now fires backwards and hits you, too. And of course when it hits you, it will fire for the full duration.
And even if the changes only add up to a 5-10% change across the board, that could still be significant enough to eliminate a good portion of the problem and be a step on the path to a more permanent solution. Reducing load will reduce bandwidth usage, and even a small change can bring us below the bar. I agree that it's…
Still having 'false stops', I suspect because of lag hiccups. By now, everyone knows how to maintain its firing arc and such. Try testing it under significant server load.
It's especially painful playing a Romulan noob flying at warp 2 and trying to get back to the sector block where all your missions are before Christmas.
Even after the most recent patch, this is still occurring. Several attempts to use it have resulted in it firing for all of 2 seconds before ceasing. Singularity charge was full, and each time the target was immobile (unimatrix ships and the like) so they never left the firing arc. This must be embarrassing.
With the new release of t6 (standard and fleet) variants of this ship, the singularity beam had better be fixed. The t6 fleet ar'kif already has UI problems. It's like nothing gets tested, and receives no support after it's released.
How is this STILL a problem now? My ar'kif consistently meets all the stated requirements for successful firing, yet still fails to reach its full duration just about every time I use it, and I use it a lot (just because I'm still a hopeful fool). This piece of TRIBBLE shorts out early, often without even initiating a…
All I know is that I already paid real money for top-tier ships, and I will not be re-buying my stable. If the top-tier ships that I already paid money for do not remain top-tier, I'm afraid that's me out. It doesn't sit well enough with me for them to be 'upgradeable' to some extent to remain somewhat viable or…