Hi guys, I'm seeing some questions about Deep Space Encounters and Red Alerts, so I'd like to address them. Keep in mind that what I'm about to say is completely subject to change, so we may look back on this one day and go, "haha commanderander you were so crazy". Red Alerts remain relatively unchanged, aside from a small…
Hey guys, Thanks for all the great responses on the revamp! It was no small task, and I hope you will all be very pleased with what was done. We're looking forward to everyone's feedback once you're able to get in and fly around sector space on Tribble!
Sorry for the confusion, the rewards are accessible starting on that day and afterwards. So on February 24th, you'll be able to choose all the rewards listed. Basically, they are unlocked to choose starting on those days.
Hi everyone, As people have pointed out, the fix that I mentioned on Monday has gone live today. While the patch notes mention that it fixed an issue with teams, overall the issue should be fixed for everyone. If you were seeing issues solo, then these issues should be gone; it's mainly that people on teams (or who were at…
Thanks for the information, everyone. I've tracked down the issue that's causing the problem with people not getting the proper rewards from points. Those of you who mentioned something to do with teams were partially correct; the issue could happen to anyone, but it seemed to happen at a higher frequency when several…
Hi everyone, I will investigate issues with people not getting rewards for properly participating in a point. If you are experiencing this issue, the following would be helpful: - Which point were you on? (Cap, Gen, Artillery, and which section) - What exactly were you doing? - How long were you there? - Screenshot of your…
There has been no changes to the V-Rex and Dilithium output in this patch that I am aware of. However, the patch that went live on November 6th increased dilithium rewards in the zone. You can see the details here: http://sto-forum.perfectworld.com/showthread.php?t=1287541 and the actually quote:
Hi everyone, I'd like to clarify the patch notes that I wrote, which seems like they were too vague for what actually happened. I apologize for the notes being unclear, and will make sure in the future something like this does not happen again on my end. The "points" that were being talked about were the internal points…
Hi everyone, We have a fix for the final two base open mission's not properly completed. However, there is a known issue that the second base open mission will not give you credit in your personal mission. This has been fixed internally and will be rolled out in a future build on Tribble.
Hi everyone, Thank you for all the great screenshots and videos. I've found the problem and have put in a fix for it internally. For those who are curious, the problem was that the second base open mission, when it completed, told the first open mission to end. Since the second mission was not cleaning itself up, it would…
Hey guys, Can you please post screenshots or more details of what you're seeing? I'm having difficulty tracking down why these two missions are breaking, as we are only seeing this happen on Tribble and not internally. They are set up similarly to previous open missions, which are not being affected by this issue. The hope…
The Kobali costumes are still a work in progress. Our character artists are doing a fantastic job with them so far, I can't wait for you all to see the final product! At the moment, all males are using one costume, and all females are using another. This will be changed once our character art team is done with the Kobali.
Hi guys, Thanks for the feedback on the shakes, if anyone else has any issues (or if I missed a post about there still being an issue), please let me know. I'm going to continue investigating the issue with the OM's in the mountain area not completing properly. I'll give you all an update when you can expect some more…
The camera shake's radius and intensity have been lowered dramatically internally; you should now only see a slight shake when you're very close to the walls where the explosions are happening. You won't experience the shake near the area where the main contacts are. I will give you all an update when the change is up on…
Hey guys, We weren't able to get the fix for the Kobali AZ in to our push for Tuesday. However, we are scheduled to get it in for our next push, which should hopefully be tomorrow barring anything catastrophic happening. The fixes will be detailed on the patch notes.
Hi everyone, Just to give you all an update, here are a few fixes that are coming down the pipeline. I can't guarantee when they'll be pushed to Tribble, but they will be coming soon. - Strength in Shadows is currently spawning enemies for a 7 player team whenever you activate a device. This has been fixed so that it will…
Thanks for the further information, trelane87! I believe I have a fix on my end for this. I'll give everyone a further update regarding when you will be seeing this fix put up to Tribble, but that information most likely won't be posted until Monday.
Hi guys, I will be investigating the issue with "At the Gates" today, thank you all for reporting the issue. As a note, trelane87's screenshot was incredibly helpful. If you guys do find weirdness, please try to snag a screenshot of it. The Adventure Zone is fairly large and has several moving pieces, screenshots regarding…
Hi everyone, Regarding ramming the torpedos, you only have to have your ship physically run into it, it does not have to use ramming speed, etc. It acts like a regular torpedo, so the minute it hits an entity, it will explode.
Hi everyone, Thank you so much for the great feedback on the queue, please keep it coming! As Hawk said, Advanced and Elite modes are still in a wibbly-wobbly state and the numbers there are not final. Please continue giving us feedback and any suggestions you may have for the event, especially if it involves finding…
The bug causing the timer to stick around is also causing rewards from fighting the Voth at the end to not trigger. There is a jackpot reward at the end for how many Voth are defeated within the time limit.
Hi guys, We're aware of the issue with the timer and the control getting stuck. There is a fix incoming. If it does not happen soon, I will give you all another update on where we are.
The final Voth invasion should be giving a reward upon completion based on how many Voth were defeated. If it isn't, then something is bugged. I will investigate to see if there is something odd going on.
Just to clarify this, the battlezone is a brand new space zone. Lore-wise, it is located in a previously unreachable part of the Dyson Sphere. No previous zones are going away. I hope that clears things up!
Hey guys, Just as a heads up, our rewards are closer to final than they were before. I say "closer" so in the event that a bug comes up or something changes, I can point to here and go, "I said closer!" We fixed an issue where the huge reward handout at the completion of the zone was not being rewarded. Now, when you…
Hi everyone, Thank you all for your feedback, please keep it coming! Today, I will be investigating options to make point recapture feel better as well as looking at other points of feedback that I can address (without getting too specific, since I can't promise anything!)
Hi guys, We're aware of the issue of not being able to easily get to the space battlezone. We're working on a fix and will update you all when it is being pushed to Tribble.
Hey everyone, We will be doing an update to Tribble today that includes several fixes to the Space Undine Battlezone. At 4pm PST, I will be on and in the battlezone to play it for a while, so feel free to come down, play the zone and give me your feedback directly!