I don't get the hate boner for PvP. I understand players not wanting more emphasis put on it, but a lot of decisions that people don't like are blamed on PvPers as if they were some sort of scapegoat boogeymen. Anyway, what this game needs desperately right now is bug fixes. It needs a lot of bug fixes. Like, bugs that…
This game isn't really Star Trek, though. The battles don't look, or play out, like anything remotely characteristic of Star Trek. If the game has multiple difficulty levels, then they need to be utilized.
I've played the game since beta, across two accounts. I lost my first account in/around 2012, and created a new account which I play on now. On both accounts, I have spent several hundred dollars on the game, and I have seen this game's development as my interest waxed and waned over the years. This is my 'rebound' MMO,…
I don't think it's so expensive as all that. However, people can't be blamed for not wanting to pay for a game that clearly places quality control on the backburner.
Saying that I'm stupid doesn't change the fact that there was nothing in the OP about stealing. Asking for something is not a bad thing; polite conversation is how discussion and discourse should go. What was cherry picked? Did you want me to respond to your bit about my spending habits? I brought it up because you…
There was nothing in the OP about stealing. Please, by all means, try to formulate an argument without making things up. There is nothing wrong about asking for something.
It's not entitled to money. Any more so than players are entitled to nice things. That's the whole point. 'Some kind of special,' indeed. Politely making requests is not a problem. Bootlickers worshipping the game and condemning free to play players for not spending money on a product that doesn't meet the bare-minimum…
Making a polite suggestion isn't showing off anything other than that one is polite. As far as 'entitled,' there is nothing about this bug-ridden game that could even remotely constitute as 'entitled.'
Never experienced the later. But I just played through it and had the former happen once again. Still happens with a group. Also, sound clips playing over one another and other articles of sloppiness that are general occurrences with the game serve to destroy this mission's atmosphere.
This mission has more than a 'couple small issues.' Some times (often, in my experience) the ceiling falls on your character and your guy stands there, stuck to the new object.
If Cryptic refuses to fix this, they should at the very least add some sort of [solo] tag to missions intended to be performed solo. Of course, the superior and much more favorable option would be to fix multiplayer capability in these missions. I've noticed that cut scenes get desynced all the time in groups. This makes…
I have no attachment to the TOS constitution and could care less. Remove your head from your sphincter. That being said, a game company doing token things to keep its player base happy - and draw in potential new players - doesn't exactly sabotage their efforts. This is a huge IP, after all. It deserves far more than what…
I do have to wonder just how many hearts and minds would have been won over if the Constitution would have shown up as a reward at the end of the Agents of Yesterday series of tasks, unlocks, etc. Don't even tell anyone about it; just let players find it themselves, and watch as Cryptic/CBS gets all the positive press in…
This continues to be the excuse. I wonder how long, if ever, people in this community will realize that the most successful MMORPGs are the ones that tend to have some remote level of polish?
I compared the visual representation of battles in the games. Not the game-play elements and mechanics of an RTS to an MMO, which is what you implied. Please stop shifting goal posts. Which I have already acknowledged at length in an earlier post. You are an elegant time-waster.
I already made it abundantly clear in an earlier post that I was not comparing the game-play directly. If you are incapable of holding a conversation without repeatedly moving the goal posts, then please don't waste either of our time.
What a courtesy that a Star Trek game, after six years, should make a token attempt to pay homage to the source material. The game-play still doesn't reflect what is to be expected of Star Trek. You're not going to get around the fact that single ships are blasting down entire armadas with impunity. The gameplay offered by…
The federation currently has, not counting the 25th century tutorial, 109 episodes. Of these episodes, some eight missions involve TOS. That's a whopping 7.3% of the game's content. Six of those missions are non-repeatable, and only two will be left when the event is over. This leaves 1.9% of missions that involve that…
The traditional trinity wouldn't be that great, though a slight move towards more play styles than 'dps, dps, dps' would be very great. Different episodes calling for different approaches would be a nice touch. Diplomatic missions having your ship enter the system at 'Normal,' as in, shields and weapons down, only to have…
This game absolutely does not feel like Star Trek. Fleets of Borg Cubes are gunned down in seconds. Explosions are smaller than the ships they originated from in most cases. Power management becomes trivial quickly. Ships are largely throw-away affairs that you never feel any sort of attachment to. Everyone is a freaking…
I think the lack of any sense of danger comes from the fact that, in the vast majority of cases in this game as a whole, there is no real penalty for death. You just hit respawn, finish the mission, and cleanse whatever wounds may have shown up. A lot of the problems present in this STF have their roots in the format of…
Although I think you came off a little strong, I wholeheartedly agree. This is a social game, and one of the first bugs any group of people playing this game are bound to find is that group 'questing' is very haphazard at best. From missions getting desynced and dialogue boxes having anomalous rules, to missions just…